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Adobe Flash CS3 Professional: ActionScript 3 UI & Data

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Overview With Flash CS3 Professional: ActionScript 3 UI & Data, you’ll look at different types of data and how to …

Overview

With Flash CS3 Professional: ActionScript 3 UI & Data, you’ll look at different types of data and how to load and use them in your Flash applications, and discover how to use the new Component elements in Flash CS3.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring digital designers
  • Aspiring graphic designers
  • Artists / designers
  • Graduates
  • Marketing professionals
  • Students
  • Job seekers

This course consists of the following modules:

  • Module 01: The Text Field Class
  • Module 02: Formatting Text in Flash
  • Module 03: Loading External Data
  • Module 04: Intro to XML & Components
  • Module 05: Making a Shopping Application
  • Module 06: Making a Catalog Image Viewer
  • Module 07: The Data Grid Component
  • Module 08: Plotting GPS Tracking Data
  • Module 09: Using RSS Data
  • Module 10: Graphing Stock Data

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for Adobe Flash CS3 Professional: ActionScript 3 UI & Data.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Learn how to identify the different types of data and also to load them and use them in the Flash Applications which you use. You will also be taught certain new components which are present in the Flash CS3 application now, which will enable you to be more efficient in your work and develop your career faster. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Digital Designer - £24,870 per annum
  • Graphic designers - £21,956 per annum
  • Digital media producer - £29,948 per annum
  • Visual Designer - £29,338 per annum
  • Media art - £25,524 per annum

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

Course Curriculum

FREE INTRODUCTION
Flash CS3 Professional ActionScript 3 UI & Data FREE 00:00:00
1: THE TEXT FIELD CLASS
1. Using Dynamic Text
2. Building a Scroll Bar
3. Setting Up the Drag Slider
4. Using the enterFrame Event
5. Attaching the Slider to the Text Field
6. Using the Scroll Bar
7. Introducing Components
2: FORMATTING TEXT IN FLASH
1. Understanding the Chapter Objective
2. Creating a New Text Field
3. Setting Up Text Field Properties
4. Using the htmlText Property
5. Using the TextFormat Object
6. Creating a Second TextFormat Object
7. Embedding Custom Fonts
8. Introducing CSS Styles
9. Loading CSS Files
3: LOADING EXTERNAL DATA
1. Exploring the Document
2. Using the URLLoader Class
3. Handling IO Errors
4. Building a Loader into a Button
5. Setting Up the Menu Buttons
6. Loading Variables
7. Creating a TimerEvent
8. Adding a UI Scroll Bar Component
4: INTRO TO XML & COMPONENTS
1. Comparing XML & HTML
2. Loading XML
3. Assigning Data to an Object
4. Using the Combo Box Component
5. Adding Items to the Combo Box
6. Setting Up a Combo Box Selection
7. Using the Text Area Component
8. Setting Up Another Text Area
9. Using the Loader Component
10. Setting Component Styles
11. Modifying Component Skins
5: MAKING A SHOPPING APPLICATION
1. Loading Up the XML
2. Building the Category List
3. Using the TileList Component
4. Finishing the TileList Component
5. Loading Up Product Feedback on Select
6. Using the Button Component
7. Formatting Text
8. Customizing Component Skins
9. Finishing the Component Skins
6: MAKING A CATALOG IMAGE VIEWER
1. Building the Image Viewer Class
2. Accessing the Graphics Property
3. Working with the ScrollPane Component
4. Setting the ScrollPane Properties
5. Setting the ScrollPane Scale Property
6. Adding Button Components
7. Setting In & Out Zoom Functions
8. Setting Up a Drag & Drop Function
9. Closing the Image Viewer
7: THE DATA GRID COMPONENT
1. Setting Up the Cart Class
2. Loading Up the Cart Array
3. Building the Data Grid Component
4. Configuring the Data Grid
5. Calculating Totals
6. Adding More Items to the Cart
7. Removing Items from the Cart
8. Preparing the Check Out Data
8: PLOTTING GPS TRACKING DATA
1. Loading Up GPS Data
2. Parsing Delimited Data
3. Creating the Data Point Class
4. Plotting the Data Points
5. Completing the Data Points
6. Adding an Overlay
7. Setting Up an Overlay Rollover
9: USING RSS DATA
1. Introducing RSS
2. Reading in RSS Data
3. Setting Up the Layout for Display Components
4. Loading Up the List Component
5. Setting Up the List Selection
6. Handling the Link Data
7. Setting Up a Text Format Style
10: GRAPHING STOCK DATA
1. Reading in Stock Data
2. Searching Graph Parameters
3. Adding the Graph Labels
4. Setting Up the Graph
5. Plotting the First Point
6. Plotting the Remaining Points
7. Setting Up a Bar Graph
8. Drawing a Bar Graph
9. Final Comments & Credits

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