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Adobe Flash CS3 Professional: Flash Animation

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Overview Go beyond the basics with this in-depth look into timeline animation in Flash CS3. With your host John Ulliman, …
  • Overview
  • The benefits of studying with Study 365
  • Course Specialty
  • Who is it for?
  • Course Outline
  • Course Duration
  • Method of Assessment
  • Certificate
  • Entry Requirements
  • Career Path
  • Key job positions
  • Presenter Information
Go beyond the basics with this in-depth look into timeline animation in Flash CS3. With your host John Ulliman, you'll learn:
  • First, how to create nested Movie Clip animations;
  • Second, techniques for setting up and controlling a Shape Tween;
  • Third, show to build and control your characters. This includes facial animation and walk cycles;
  • Fourth, how to apply animation practices to your characters.
Adobe Flash CS3 is a step-by-step guide. It will explore how to incorporate animations and special effects. Regardless of being an aspiring or already employed graphic and digital designer. The course is perfect for you. Since it covers a wide array of Flash animations and techniques.
 
You will become an expert. It is in creating interactive and engaging web content. This is to attract modern audiences. Qualifying in this course will give you a step forward in the right direction. You can take your love of Flash animation to the next level.
  • First, learning with Study 365 has many advantages;
  • Second, the course is direct;
  • Third, it adapts to fit in with your lifestyle;
  • Fourth, it is formed by industry experts;
  • Fifth, you receive exact information;
  • Sixth, the latest facts;
  • And seventh, clear materials.
The course includes the following:
  • First, it has narrative learning materials;
  • Second, we deliver everything via a system;
  • Third, learners can access the system at any given time.
  • Aspiring digital designers;
  • Aspiring graphic designers;
  • Artists/designers;
  • Graduates;
  • Marketing professionals;
  • Students;
  • And Job seekers.
This course consists of the following modules:
 
Part 01– Flash Animation Fundamentals
  1. Animation Basics;
  2. Creating Shape Tweens;
  3. Nesting Animations;
  4. Easing Keyframes;
  5. Controlling Speed;
  6. And Tweening along a Path.
Part 02 – Character Animation
  1. Animation a Scene;
  2. Squashing and Stretching;
  3. Character Movement;
  4. Character Construction;
  5. Creating a Walk Cycle;
  6. And Lip Syncing to a Voice Track.
  • First, you will have 12 months of access to your online study platform;
  • Second, it is from the date you purchased the course;
  • Third, the course is self-paced, so you decide how fast or slow the training goes;
  • Fourth, you can complete the course in stages. It is by revisiting the training at any time.
  • First, you will have to submit one assignment at the end of the programme;
  • Second, this has a pass mark of 65%;
  • Third, it is possible to submit the assignment at any time;
  • Fourth, during assignment submission, you need to pay £19. This is for assessment and receiving of the certificate;
  • Fifth, you will receive the results within 72 hours of submission;
  • Sixth, if you pass the assignment, you will receive the certificate within 7-14 days.
Successful candidates will be awarded a certificate. This is for Adobe Flash CS3 Professional: Flash Animation.
  • First, Learners should be over the age of 16;
  • Second, have a basic knowledge of English;
  • Third, Numerate;
  • Fourth, Literate;
  • And know IT.
  • Once you complete the Adobe Flash CS3 Professional: Flash Animation;
  • You will gain a recognised qualification;
  • This will prove your skills and expertise in Flash.
This certification will open the door. It is to gain exciting employment opportunities. This is within the industry. A career with bright prospects awaits you with the completion of this course.
Given below are some key job positions. These are with the average UK salary per annum. (www.payscale.uk).
  • Digital Designer - £24,870;
  • Graphic Designers - £21,956;
  • Digital Media Producer - £29,948;
  • Visual Designer - £29,338;
  • And Media Art - £25,524.
John Ulliman has been working in interactive digital media since 1985. He began his career on cutting-edge applications. It is for computer modelling and animation. This was in the Aerospace industry with some companies. The names of the firms are Northrop Grumman and Lockheed Martin. He started his own studio, "On The Wave Visual Communications" in 1991. The studio provides:
  • 2D graphics;
  • 3D graphics;
  • animations for print, video and the web.
He has consulted for many software firms in the industry. These include:
  • Apple;
  • Adobe;
  • Macromedia;
  • Microsoft;
  • AutoDesk;
  • And Alias Wavefront.

Course Curriculum

FREE INTRODUCTION
Flash CS3 Professional Flash Animation FREE 00:00:00
Part 01
1: ANIMATION BASICS
1. Exploring Icon Panel Mode
2. Exploring the Properties Panel
3. Using the Timeline
4. Working with Keyframes
5. Using Guides
6. Exploring the Rules of Motion Tweens
7. Working with Motion Tweens
8. Adding Depth to an Animation
9. Adding an Alpha Channel to a Symbol
10. Dividing a Tween into Multiple Tweens
2: CREATING SHAPE TWEENS
1. The Role of a Shape Tween
2. Setting Up a Shape Tween
3. Using Shape Hints
4. Adding More Tweens & Using a Blend Option
5. Creating Complex Shape Tweens
6. Tweening Fill Gradients
3: NESTING ANIMATIONS
1. Planning Your Animations
2. Comparing Movie Clips & Graphic Symbols
3. Grouping Items that Move Together
4. Using Symbol Timelines
5. Comparing Symbol Playback
6. Animating More Layers
7. Nesting inside of a Nested Animation
4: EASING KEYFRAMES
1. Setting Up a Simple Motion Tween
2. Using the Onion Skin Controls
3. Creating a Copy of an Animation
4. Setting Up Basic Easing
5. Copying & Pasting Motion
6. Using the Paste Special Command
7. Nesting for Complex Animations
8. Working with Advanced Easing Controls
9. Working More with Advanced Easing
5: CONTROLLING SPEED
1. Understanding Speed in Animation
2. Creating a Blur Effect
3. Using Motion Blur
4. Setting Up for the Animation
5. Enhancing the Animation
6. Creating the Impression of Movement
7. Completing the Animation
8. Adding Sound Effects
6: TWEENING ALONG A PATH
1. Animating a Path with Basic Keyframing
2. Setting Tweens along a Path
3. Animating a Symbol to a Path
4. Using the Orient to Path Property
5. Setting Up Wheel Rotation
6. Using the Moving Matte Technique
7. Working with Masks
Part 02
1: ANIMATING A SCENE
1. Setting Up an Illustrator File
2. Importing an Illustrator File into Flash
3. Separating a Graphic into Layers
4. Animating a Graphic: Making the Lobster Wave
5. Setting Up the Stage & Previewing the Test Movie
6. Animating the Pupils of the Starfish
7. Setting the Animation to Play Once
8. Grouping Parts of the Fish & Distributing to Layers
9. Using the Skew Tool to Animate Fish Fins
10. Using Envelope Distort & Creating a Shape Tween
11. Animating the Fish Floating in the Aquarium
12. Using the Fish Movie Clip to Make a New Fish
13. Duplicate the Animation & Use Edit Multiple
14. Making an Iris Mask to Reveal the Animation
2: SQUASHING & STRETCHING
1. Classic Bouncing Ball Animation Technique
2. Squashing a Ball with the Transform Tool
3. Preserving the Volume of the Ball
4. Adding Follow Through to the Motion of the Ball
5. Creating a Pendulum Effect
6. Using Squash & Stretch on the Pendulum
7. Animating a Bouncing Jack-in-the-Box
8. Adding Sound Effects
3: CHARACTER MOVEMENT
1. Exploring the Parts of the Mannequin File
2. Changing the Layout for More Screen Space
3. Setting Up the Initial Tweens
4. Modifying the Transform Origin
5. Moving the Transform Pivot Points
6. Using Temporary Pivot Points
7. Keyframing the Pivot Points
8. Keyframing Pivot Points to Set Up a Dance Pose
9. Making Minor Adjustments to the Animation
10. Finalizing the Animation
4: CHARACTER CONSTRUCTION
1. Setting Up a Dog Animation
2. Making the Tail Wag
3. Adding Shape Tweens
4. Animating Pose 2
5. Prepping the Dog’s Head for Animation
6. Animating Pose 3
7. Adding a Barking Sound Effect
5: CREATING A WALK CYCLE
1. Exploring Walk Cycles Using a Stick Figure
2. Manually Tweening with the Onion Skin Tool
3. Adding More Tweens Using the Onion Skin Tool
4. Setting Up the Parts of a Character
5. Using a Stick Figure as a Guide
6. Cleaning Up the Animation of the Legs
7. Cleaning Up the Upper Body Animation
8. Adding Movement & Drop Shadow
6: LIP SYNCING TO A VOICE TRACK
1. Importing Audio into the Timeline
2. Creating Different Mouth Shapes
3. Playing Single Frame Animations
4. Explaining Phonemes
5. Setting Up Lip Sync
6. Working on the Second Pass Lip Sync
7. Working in the Timeline Preview Mode
8. Animating Blinking Eyes
9. Animating Eyebrow Expressions
10. Final Comments & Credits

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