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Adobe Flash CS3 Professional: Flash Animation

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1512 STUDENTS
Overview Go beyond the basics with this in-depth look into timeline animation in Flash CS3. With your host John Ulliman, …

Overview

Go beyond the basics with this in-depth look into timeline animation in Flash CS3. With your host John Ulliman, you’ll learn how to create nested MovieClip animations, techniques for setting up and controlling a Shape Tween, how to build and control your characters including facial animation and walk cycles, and how to apply animation practices to your characters.

Adobe Flash CS3 is a step by step guide that will explore how to incorporate animations and special effects. Whether you are an aspiring or already employed graphic and digital designer, the course is perfect for you as it covers a wide array of Flash animations and techniques. You will become an expert at creating interactive and engaging web content to attract modern audiences. Qualifying in this course will give you a step forward in the right direction, and you can take your love of Flash animation to the next level.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring digital designers
  • Aspiring graphic designers
  • Artists / designers
  • Graduates
  • Marketing professionals
  • Students
  • Job seekers

This course consists of the following modules:

Part 01– Flash Animation Fundamentals

  • Module 01: Animation Basics
  • Module 02: Creating Shape Tweens
  • Module 03: Nesting Animations
  • Module 04: Easing Keyframes
  • Module 05: Controlling Speed
  • Module 06: Tweening along a Path

Part 02 – Character Animation

  • Module 01: Animation a Scene
  • Module 02: Squashing & Stretching
  • Module 03: Character Movement
  • Module 04: Character Counstruction
  • Module 05: Creating a Walk Cycle
  • Module 06: Lip Syncing to a Voice Track

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed the course.

Successful candidates will be awarded a certificate in Adobe Flash CS3 Professional: Flash Animation.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Once you successfully complete the Adobe Flash CS3 Professional: Flash Animation, you will gain a recognised qualification that will prove your skills and expertise in Flash. This certification will open the door to gaining exciting employment opportunities in the industry. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Digital Designer - £24,870 per annum
  • Graphic Designers - £21,956 per annum
  • Digital Media Producer - £29,948 per annum
  • Visual Designer - £29,338 per annum
  • Media Art - £25,524 per annum

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

Course Curriculum

FREE INTRODUCTION
Flash CS3 Professional Flash Animation FREE 00:00:00
Part 01
1: ANIMATION BASICS
1. Exploring Icon Panel Mode
2. Exploring the Properties Panel
3. Using the Timeline
4. Working with Keyframes
5. Using Guides
6. Exploring the Rules of Motion Tweens
7. Working with Motion Tweens
8. Adding Depth to an Animation
9. Adding an Alpha Channel to a Symbol
10. Dividing a Tween into Multiple Tweens
2: CREATING SHAPE TWEENS
1. The Role of a Shape Tween
2. Setting Up a Shape Tween
3. Using Shape Hints
4. Adding More Tweens & Using a Blend Option
5. Creating Complex Shape Tweens
6. Tweening Fill Gradients
3: NESTING ANIMATIONS
1. Planning Your Animations
2. Comparing Movie Clips & Graphic Symbols
3. Grouping Items that Move Together
4. Using Symbol Timelines
5. Comparing Symbol Playback
6. Animating More Layers
7. Nesting inside of a Nested Animation
4: EASING KEYFRAMES
1. Setting Up a Simple Motion Tween
2. Using the Onion Skin Controls
3. Creating a Copy of an Animation
4. Setting Up Basic Easing
5. Copying & Pasting Motion
6. Using the Paste Special Command
7. Nesting for Complex Animations
8. Working with Advanced Easing Controls
9. Working More with Advanced Easing
5: CONTROLLING SPEED
1. Understanding Speed in Animation
2. Creating a Blur Effect
3. Using Motion Blur
4. Setting Up for the Animation
5. Enhancing the Animation
6. Creating the Impression of Movement
7. Completing the Animation
8. Adding Sound Effects
6: TWEENING ALONG A PATH
1. Animating a Path with Basic Keyframing
2. Setting Tweens along a Path
3. Animating a Symbol to a Path
4. Using the Orient to Path Property
5. Setting Up Wheel Rotation
6. Using the Moving Matte Technique
7. Working with Masks
Part 02
1: ANIMATING A SCENE
1. Setting Up an Illustrator File
2. Importing an Illustrator File into Flash
3. Separating a Graphic into Layers
4. Animating a Graphic: Making the Lobster Wave
5. Setting Up the Stage & Previewing the Test Movie
6. Animating the Pupils of the Starfish
7. Setting the Animation to Play Once
8. Grouping Parts of the Fish & Distributing to Layers
9. Using the Skew Tool to Animate Fish Fins
10. Using Envelope Distort & Creating a Shape Tween
11. Animating the Fish Floating in the Aquarium
12. Using the Fish Movie Clip to Make a New Fish
13. Duplicate the Animation & Use Edit Multiple
14. Making an Iris Mask to Reveal the Animation
2: SQUASHING & STRETCHING
1. Classic Bouncing Ball Animation Technique
2. Squashing a Ball with the Transform Tool
3. Preserving the Volume of the Ball
4. Adding Follow Through to the Motion of the Ball
5. Creating a Pendulum Effect
6. Using Squash & Stretch on the Pendulum
7. Animating a Bouncing Jack-in-the-Box
8. Adding Sound Effects
3: CHARACTER MOVEMENT
1. Exploring the Parts of the Mannequin File
2. Changing the Layout for More Screen Space
3. Setting Up the Initial Tweens
4. Modifying the Transform Origin
5. Moving the Transform Pivot Points
6. Using Temporary Pivot Points
7. Keyframing the Pivot Points
8. Keyframing Pivot Points to Set Up a Dance Pose
9. Making Minor Adjustments to the Animation
10. Finalizing the Animation
4: CHARACTER CONSTRUCTION
1. Setting Up a Dog Animation
2. Making the Tail Wag
3. Adding Shape Tweens
4. Animating Pose 2
5. Prepping the Dog’s Head for Animation
6. Animating Pose 3
7. Adding a Barking Sound Effect
5: CREATING A WALK CYCLE
1. Exploring Walk Cycles Using a Stick Figure
2. Manually Tweening with the Onion Skin Tool
3. Adding More Tweens Using the Onion Skin Tool
4. Setting Up the Parts of a Character
5. Using a Stick Figure as a Guide
6. Cleaning Up the Animation of the Legs
7. Cleaning Up the Upper Body Animation
8. Adding Movement & Drop Shadow
6: LIP SYNCING TO A VOICE TRACK
1. Importing Audio into the Timeline
2. Creating Different Mouth Shapes
3. Playing Single Frame Animations
4. Explaining Phonemes
5. Setting Up Lip Sync
6. Working on the Second Pass Lip Sync
7. Working in the Timeline Preview Mode
8. Animating Blinking Eyes
9. Animating Eyebrow Expressions
10. Final Comments & Credits

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