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Adobe Flash CS4 Professional: New Animation Techniques

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Overview This Flash CS4 Professional: New Animation Techniques series guides you through the new 3D properties, which will let you …

Overview

This Flash CS4 Professional: New Animation Techniques series guides you through the new 3D properties, which will let you control your objects in full 3D space in both the timeline and using ActionScript 3. Plus, learn how to use the new Inverse Kinematics (IK) animation tools for both MovieClips and Shapes. As you’ll learn, the enhanced Motion Tween will change the way you work in Flash forever. It’s much easier to work with and more powerful, plus it includes the new Motion Editor Panel.

You will be introduced to the new and enhanced features of Flash CS4. If you aspire to work in the industry, or already work as a graphic or digital designer this course is a great career fit for you. It is action-packed and comprehensive, exploring key topics such as working with motion tweens, easy curves, and 3D animation. It is an exciting course for anyone who wants to progress in their career in Adobe Flash.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring digital designers
  • Aspiring graphic designers
  • Artists / designers
  • Graduates
  • Marketing professionals
  • Students
  • Job seekers

This course consists of the following modules:

  • Module 01: Motion Tweens & the Motion Editor
  • Module 02: Working with Easing Curves
  • Module 03: Working with 3D Animation
  • Module 04: 3D Animation Using Actionscript
  • Module 05: Animation with Inverse Kinematics
  • Module 06: Using IK to Control a Shape Tween

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed the course.

Successful candidates will be awarded a certificate in Flash CS4 Professional: New Animation Techniques.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Once you successfully complete the Adobe Flash CS4 Professional: New Animation Techniques, you will gain a recognised qualification that will prove your skills and expertise in Adobe Flash CS4. With this certification you can gain employment in the desired job role. A more efficient and powerful tool, which will make it much easier for you to work. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Digital Designer - £24,870 per annum
  • Graphic Designers - £21,956 per annum
  • Digital Media Producer - £29,948 per annum
  • Visual Designer - £29,338 per annum
  • Media Art - £25,524 per annum

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

 

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Course Curriculum

FREE INTRODUCTION
Flash CS4 Professional New Animation Techniques FREE 00:00:00
1: MOTION TWEENS & THE MOTION EDITOR
1. Creating a Screen Build Animation
2. Using Motion Presets
3. Modifying a Motion Tween & Creating a Static Frame Span
4. Creating a Motion Tween from Scratch
5. Adjusting Frame Properties
6. Introducing the Motion Editor Panel
7. Editing Property Keyframes in the Motion Editor
8. Creating Property Keyframes
9. Controlling Color Effects
10. Using Filters in the Motion Editor
11. Finishing Up the Animation
2: WORKING WITH EASING CURVES
1. Using the Easing Property
2. Working with Easing in the Motion Editor Panel
3. Creating Easing Curves
4. Applying Multiple Simple Eases
5. Using a Start and Stop Easing Curve
6. Editing Bezier Motion Curves
7. Using Periodic Easing Curves
8. Using the Sawtooth, Square & Random Easing Curves
9. Creating Custom Easing Curves
10. Modifying a Motion Preset in the Motion Editor
3: WORKING WITH 3D ANIMATION
1. Basic 3D Properties
2. 3D Rotation & Translation Tools
3. Creating a 3D Motion Tween
4. Working with 3D in the Motion Editor Panel
5. Creating & Using a 3D Motion Preset
6. Finishing Up the Animation
4: 3D ANIMATION USING ACTIONSCRIPT
1. 3D Properties in AS3
2. Animating in 3D
3. Setting up Button Controls for Each Axis
4. Using 3D in a Tween
5. Exploring the Photo Viewer App
6. Using 3D for the Viewer Animation
5: ANIMATING WITH INVERSE KINEMATICS
1. Introducing the Bone Tool
2. Animating the Armature
3. Editing Bones
4. Adjusting Armature & Bone Properties
5. Constructing Bones to Animate a Character
6. Modifying Bone Joint Properties & Arranging Stacking Order
6: USING IK TO CONTROL A SHAPE TWEEN
1. Setting Up an IK Shape
2. Binding Points to the Bones
3. Animating Multiple Shapes
4. Credits

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