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Adobe Flash Professional 8 Advanced: ActionScript

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471 STUDENTS
Overview Learn how to unleash your creative potential with advanced tutorials on the industry’s most advanced authoring environment for creating …

Overview

Learn how to unleash your creative potential with advanced tutorials on the industry’s most advanced authoring environment for creating interactive websites. With the Flash Professional 8 Advanced: ActionScript series, you will learn scripting basics and then dive into how ActionScript works and how and where to include it in your applications.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring web developers
  • Aspiring animators
  • Job seekers
  • Graduates
  • Students

This course consists of the following modules:

Part 1 – Exploring Actionscript

  • Module 01: Getting started
  • Module 02: Actionscript Syntax & Structure
  • Module 03: Text & Form Handling
  • Module 04: Working on External data
  • Module 05: Animating with Actionscript

Part 2 – Putting Actionscript to work

  • Module 01: Making flash website structures
  • Module 02:Building a Basic game
  • Module 03: More games structures
  • Module 04: Controlling video with Actionscript
  • Module 05: Putting it all together

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time. 

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed. 

Successful candidates will be awarded a certificate for Flash Professional 8 Advanced: ActionScript.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT. 

Learn to create some advanced and authoring interactive websites. Enhance your knowledge further in the aspect of Flash and the different capability which will be open to you by taking this course and creating interactive websites. Learn the basics of scripting and also how this software actually works, so that you will obtain a better idea of how to use the application. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Animator - £24,408 per annum
  • 3D Animator - £24,997 per annum
  • Software Engineer - £35,264 per annum
  • Software developer - £30,782 per annum

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

 

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Course Curriculum

Free Introduction
Flash Professional 8 Advanced: ActionScript FREE 00:00:00
Part 01 – EXPLORING ACTIONSCRIPT
1: GETTING STARTED
1. The Trace Function & Comments
2. ActionScript Preferences & the Check Syntax Button
3. The Actions Panel
4. Creating a Variable
5. Identifying & Measuring Movie Clips
6. Accessing the Values of Movie Clip Properties
7. Changing the Properties of Other Movie Clips
8. Adding Dynamic Text & Buttons
9. Using the TextField.text Property of Dynamic Text
10. Best Practices for Working with String & Number Variables
11. Using Script Assist to Attach Script to a Button
12. Keeping Your Script Organized
13. Connecting All the Actions Together
2: ACTIONSCRIPT SYNTAX & STRUCTURE
1. Changing the Position and Size of an Object
2. Introducing Dot Syntax
3. Using the Movie Explorer
4. Placing Objects Inside Other Objects Using Paths
5. Comparing Absolute vs. Relative Paths
6. Altering the Parent of an Object
7. Using the Insert a Target Path Tool
8. De.ning Classes, Objects, Properties, Methods, & Events
9. Adding an Event Handler to a Movie Clip
10. Making Things Easier by Declaring Object Types
11. Building a Button
12. Using a Method to Add a Specific Action to a button
13. Understanding the Purpose of Objects e.g. Date
14. Using Various Methods to Obtain Specific Date Data
15. Creating a Named Dynamic Text Field
3: TEXT & FORM HANDLING
1. Creating Dynamic Text Fields from Static Text
2. Using ActionScript to Insert Text into a Field
3. Modifying TextField Properties to Size & Wrap Text
4. Overview of Creating Text Fields with ActionScript
5. Creating New Text Fields with ActionScript
6. Changing Text Color with ActionScript
7. Changing Text Properties with a TextFormat Object
8. Using setNewTextFormat, Grouping Scripts & Auto Format
9. Embedding Fonts into a Flash Movie
10. Creating Input Text Fields
11. Retrieving Data from Input Fields
12. Exporting Data to a Website via URL
13. Adding Navigation Between the Form & Home Text
4: WORKING ON EXTERNAL DATA
1. Importing Data from a Text File Using a LoadVars Object
2. Accessing Variables in a Text File
3. Setting Up How the Data Displays on Screen
4. Setting Up a Navigation System to Access Variables
5. Introducing Components
6. Setting Parameters & Using ActionScript to Load Lables
7. Using a TextArea Component
8. Linking the ComboBox Data to the TextArea Data
9. Setting Up an XMLConnector to Bring in Data
10. Setting Up a Binding in the Component Inspector
11. Binding an Array of Data to the ComboBox
12. Binding the Description to the ComboBox
13. Assigning the Default Value for the Selected Index
14. Adding Areas & Setting Up Their Bindings
15. Using a Loader Component to Load Graphics
16. Adding Image Loaders for the Sun & Water Indicators
17. Changing Styles with ActionScript
5: ANIMATING WITH ACTIONSCRIPT
1. Creating Simple Animations with ActionScript
2. Using Buttons to Play & Stop Animations
3. Writing Script to Control the Alpha of a Movie Clip
4. Using a Conditional Statement to Create Smarter Animations
5. Creating a Reusable Function
6. Adjusting the Speed of the Animation
7. Creating Buttons to Fade In & Out
8. Varying the Speed of an Animation
9. Creating & Using Functions
10. Animating with the SetInterval Function
11. Animating with Transitions
12. Animating with the Easing Parameter
13. Adding Tweens to an Animation
14. Comparing Di.erent Methods of Tweening
15. Final Comments & Credits
Part 2 – PUTTING ACTIONSCRIPT TO WORK
1: MAKING FLASH WEBSITE STRUCTURES
1. Setting Up a Basic Slide Presentation
2. Masking JPEGs to Use as Background Images
3. Setting Up a Reusable Text Animation
4. Creating New Slide Screens Using Established Layout
5. Adjusting the Text Background to Match the Text
6. Working with Form Screens
7. Creating Buttons Based on ActionScript
8. Using ActionScript to Add Styles to Buttons
9. Using ActionScript to Set Up Button Behaviors
10. Using Tween Classes to Create a Tracking Pointer
11. Using the Go To Slide Method
2: BUILDING A BASIC GAME
1. Placing the Button & the Bubble
2. Using the Math Function for Random Placement
3. Using the Duplicate Movie Clip Function
4. Storing the Movement of a Bubble in an “initObject”
5. Making the Bubbles Move Randomly
6. Staying Inside a Frame with Conditional Statements
7. Setting Up a hitTest
8. Rotation, Alpha & Unloading the MovieClips
9. Making the Pin a Dragable Element
10. Creating More Bubbles with “for” Statements
11. Adding a Sound Object
12. Adding the Score & Starting Position of the Pin
3: MORE GAME STRUCTURES
1. Setting Up the Key Command
2. Creating Variables & Instances to Control Motion
3. Creating a Function to Listen to Keyboard Commands
4. Using the Attach Move Method
5. Creating an Init Bullet to Shoot from the Gun
6. Removing Unused Movie Clips
7. Creating an Init Function for the Aliens
8. Setting Up the Alien Movement
9. Using the Hit Test Method for Movie Clip Collision
10. Setting Up Sounds & Explosions on Contact
11. Setting Up Hits & Misses
4: CONTROLLING VIDEO WITH ACTIONSCRIPT
1. Importing Video & Changing Parameters
2. Managing Video Playback Options
3. Accessing the Control Bar & Video Content
4. Building a Control Bar & Customizing Buttons
5. Setting Up a Video Playlist
6. Placing Cue Points in the Video
7. Using Listener Objects to Get Data from a Cue Point
8. Animating Movie Clips to Sync with Cue Points
9. Setting Up Video & XML Files for Closed Captioning
10. Parsing the XML File
11. Setting up a “for” Loop
12. Assigning the Caption Text to the Cue Points
5: PUTTING IT ALL TOGETHER
1. Formatting a Slideshow in ActionScript
2. Extracting Data from an XML File
3. Adding Thumbnails into a Flash Movie
4. Perfecting Rollovers with Nesting & Tweening
5. Building a Function to Generalize Script
6. Loading Mulitple Images Using a Single Function
7. Arranging Thumbnail Positions in a Flash Movie
8. Using a SetInterval Function to Animate Images
9. Coordinating Animation with the User’s Mouse Movement

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