Adobe Flash Professional 8

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Overview This training series produced in HD includes over 20 hours of indexed tutorials on the industry’s most advanced authoring …


This training series produced in HD includes over 20 hours of indexed tutorials on the industry’s most advanced authoring environment for creating interactive web sites. You will dramatically expand your knowledge of Flash and its extensive capabilities with this Total Training for Adobe Flash Professional 8 training series.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring web developers
  • Aspiring animators
  • Job seekers
  • Graduates
  • Students

This course consists of the following modules:

Part  01 – Graphics in Flash

  • Module 01: A Quick Flash Demo
  • Module 02: Meet Flash: Fundamentals
  • Module 03: Drawing with Vectors
  • Module 04: Flash Natural Drawing Tools
  • Module 05: Advanced Vector Drawing
  • Module 06: Setting Colors in Flash
  • Module 07: Bitmaps in Flash
  • Module 08: Using Text in Flash
  • Module 09: Symbols
  • Module 10: Symbol Effects: Filters & Blends

Part  02 – Animation in Flash

  • Module 01: Introduction to the Timeline
  • Module 02: Shape Tweening
  • Module 03: Motion Tweening
  • Module 04: Advanced Animation Techniques
  • Module 05: Simulating Speed in your Animations
  • Module 06: Nesting Symbols for Complex Animation
  • Module 07: Animated Masks & Filters
  • Module 08: Sound & Video

Part  03 – Making Interactive Movies with Flash

  • Module 01: Flash Buttons
  • Module 02: Scripting Basics
  • Module 03: Basic Navigation Systems
  • Module 04: Flash Screens
  • Module 05: Advanced Navigation Systems
  • Module 06: Data Entry Forms & Components
  • Module 07: Publishing your Movies
  • Module 08: Developing for Mobile & PDA

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for Flash Professional 8.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Learn to create some advanced and authoring interactive websites. Enhance your knowledge further in the aspect of Flash and the different capability which will be open to you by taking this course. A career with bright prospects await you with the completion of this course. According to, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Animator - £24,408 per annum
  • 3D Animator - £24,997 per annum
  • Software Engineer - £35,264 per annum
  • Software developer - £30,782 per annum

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.


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Course Curriculum

Flash Professional 8 FREE 00:00:00
Part  01 – Graphics in Flash
1: A Quick Flash Demo
1. Introducing the Flash Interface
2. Adding Elements to the Stage
3. Duplicating Library Items
4. Introducing Keyframes, the Transform Tool & Tweening
5. Creating Nested Animations
6. Adding Audio, Swapping Symbols & Testing a Movie
7. Using Graphic Symbols
8. Combining Animations into One Project
9. Creating & Arranging Buttons
10. Adding & Labeling Action Keyframes
11. Adding Behaviors to Buttons
12. Using the Publish Preview Command
2: Meet Flash: Fundamentals
1. Navigating the Stage Area
2. Accessing & Organizing Panels
3. Saving, Exporting & Testing
4. Selecting a Flash Player Version for a New Project
5. Introducing Layers
6. Creating New Layers & Moving Items Between Layers
7. Customizing Keyboard Shortcuts & Locking Layers
8. Using Outline Mode, Layer Folders & Properties
3: Drawing with Vectors
1. Comparing Vectors & Bitmaps
2. Working with the Pen Tool
3. Drawing a Heart Shape with the Pen Tool
4. Where to Put Points & How Far to Drag Handles
5. Practicing Your Vector Drawing Skills
4: Flash Natural Drawing Tools
1. Setting Up the Drawing Preferences
2. Exploring the Pencil Tool Options
3. Using the Line & Paint Bucket Tools
4. Distinguishing Between Strokes & Fills
5. Modifying Vectors Using the Selection Tool
6. Snapping & Modifying Curves with the Selection Tool
7. Altering Drawings with the Selection Options
8. Using the Brush & Paint Bucket Tools to Fill
9. Painting Using the Various Brush Modes
10. Working with a Stylus & a Tablet
11. Drawing with the Rectangle Tool
12. Drawing with the Oval Tool
13. Drawing with the PolyStar Tool
14. Working with the Eye Dropper Tool
15. Working with the Ink Bottle Tool
16. Working with the Eraser Tool
5: Advanced Vector Drawing
1. Intersecting Shapes within a Single Layer
2. Using the Selection Tool
3. Creating Complex Shapes with Intersecting Lines
4. Combining Tools to Create Detailed Curves
5. Vector Drawing Techniques
6. Grouping Vector Shapes
7. Editing the Contents of a Group
8. Creating & Arranging Groups
9. Object-Based Drawing
6: Setting Colors in Flash
1. Introducing Advanced Color Selection
2. Working with the Color Mixer
3. Creating Transparency & Sampling Colors
4. Using the Color Swatches Palette
5. Applying & Stylizing Strokes
6. Adjusting Cap, Join & Other Stroke Properties
7. Applying & Transforming Gradients
8. Saving & Locking Gradients
9. Choosing a Gradient Overflow
10. Adding Transparency to a Gradient
7: Bitmaps in Flash
1. Importing Files to the Stage & Library
2. File Compression Settings, Size Report & Use Count
3. Compressing Individual Files
4. Importing an Image with a Transparent Background
5. Using Trace Bitmap to Change a Background to Vectors
6. Changing a Foreground Item to Vectors
7. Using the Optimize Curves Command
8. Grouping an Image & Using the Transform Tools
9. Performing Transformations Numerically
10. Working with the Free Transform Options
11. Working with Bitmap Fills inside a Vector Shape
12. Using the Break Apart Command & the Magic Wand Tool
8: Using Text in Flash
1. Auto-Sizing, Auto-Wrapping & Selecting Text
2. Changing a Font, Picking a Color & Checking Spelling
3. Using Rulers, Guides, Grids & Snapping
4. Aligning, Distributing & Spacing Text
5. Working with Device Fonts
6. Editing Files with Missing Fonts
7. Anti-Aliasing Text for Better Quality & Readability
8. Paragraph & Character Formatting
9. Using Text as a Design Element
10. Text on a Path, Guide Layers & the Transform Panel
9: Symbols
1. Introducing Symbols
2. Creating & Reusing a Symbol
3. Editing a Symbol in Place
4. Editing a Symbol in the Library
5. Modifying an Instance of a Symbol
6. Nesting Elements inside a Symbol
7. Adjusting the Color & Opacity of a Symbol
8. Deconstructing & Reordering Symbol Parts
9. Taking Advantage of Logically Ordered Layers
10. Organizing the Library
11. Looking at Symbols as a Movie inside of a Movie
10: Symbol Effects: Filters & Blends
1. Applying Fader Gradients
2. Adding Text & Graphics to a Background
3. Converting Text to Symbols
4. Using Drop Shadows with Text
5. Using Drop Shadows with Symbols
6. Applying the Blur Filter to Text & Symbols
7. Customizing Glow & Bevel
8. Disabling Filters & Using the Gradient Bevel Filter
9. Stacking Order & Other Filters & Settings
10. Saving & Using Filter Presets
11. Understanding Blend Modes
12. Using the Normal, Darken & Multiply Blend Modes
13. Using the Lighten & Screen Blend Modes
14. Using the Overlay & Hard Light Blend Modes
15. Using the Add, Subtract, Difference & Invert Blends
16. Building a Mask without Blend Modes
17. Building a Mask Using Alpha, Blend & Layer Modes
Part  02 – Animation in Flash
1: Introduction to the Timeline
1. Introducing Frame-Based Animation
2. The Timeline Window
3. Understanding Keyframes
4. Animating Your Elements Using Keyframes
5. Practicing Your Animation Techniques
6. Using Onion Skin View
7. Facial Animation
8. Replacement Animation
9. Rotoscoping
2: Shape Tweening
1. Doing a Simple Shape Tween
2. Getting Your Tween to Behave Properly
3. Distributive & Angular Blending
4. Working with Shape Hints
5. Modifying a Graphic for a Better Tween
6. Choosing Shape Hint Location for a Complex Graphic
7. Segmenting a Graphic for Smoother Tweening
8. Tweening Facial Expressions
9. Using Shape Hints for Sophisticated Tweening
10. Fine-Tuning Facial Animation
11. Setting Up a Tween with Text
12. Adjusting a Text Tween & Making it Loop
3: Motion Tweening
1. Differences in Structure of Shape & Motion Tweens
2. Converting an Object to Symbol & Motion Tweening
3. Scaling & Rotating Motion Tweening
4. Adding a Background Color & Making a Cloud Layer
5. The Problems with Motion Tweening a Shape
6. Problems with Using the Create Motion Tween Option
7. Setting Up the Traveling Cloud Animation
8. Simulating the Camera Flying Down to the Ground
9. Animating the Airship Landing
10. Creating an Elastic Landing Effect
11. Replacing Grouped Ship with Ship & Canopy
12. Animating the Alien Hopping out of the Ship
13. Motion Tweening Individual Text Characters
14. Adding Randomness to Text Animations
4: Advanced Animation Techniques
1. Fading In a Background
2. Animating a Banner with Filters & Text
3. Animating a Title with a Blur Effect
4. Animating Navigation Buttons into View
5. Fading In a Block of Text
6. Tweaking the Timing of Animations
7. Setting Up a Motion Guide Path
8. Orienting an Object to a Motion Guide Path
9. Controlling Speed, Snapping & Registration Point
10. Reconfiguring Your Workspace
11. Adding & Swapping Facial Expression Symbols
12. Modifying Elements to React with One Another
13. Creating a Stretch & Squash Effect
14. Tweening & Shifting Keyframes to Exaggerate Motion
5: Simulating Speed in your Animations
1. Understanding Speed in Flash
2. Introducing Ease
3. Easing In & Out of Motion Tweens
4. Improving Animations with Subtle Ease
5. Using the Custom Ease In / Ease Out Dialog Box
6. Easing within a Motion Guide Layer
7. Customizing Ease for Position
8. Customizing Ease for Rotation & Color
9. Using a Gradient to Simulate Speed
10. Applying a Motion Blur to Simulate Speed
6: Nesting Symbols for Complex Animation
1. Introducing Timeline Effects
2. Reviewing & Preparing for Animation
3. Working with Groups & Symbols
4. Symbols, Nesting & Motion Tweening
5. Creating Nested Animations
6. Building Multi-Layered Animations
7. Creating Motion along a Path
8. Packaging Symbols
9. Understanding Graphic & Movie Clip Symbols
10. Creating Character Animations
11. Managing Character Animations with Nesting & Symbols
7: Animated Masks & Filters
1. Using Open External Library to Copy Assets
2. Animating a Mask Using a Shape Tween
3. Creating a Magnifying Glass Effect
4. Animating a Signature Using Stage Reveal
5. Working with Complex, Layered Vector Artwork
6. Reproducing an Adobe® Illustrator® Gradient
7. Animating a Gradient to Create a Shimmer Effect
8. Combining Filters, Blends & Motion Tweening
9. Creating a Kaleidoscope Effect
10. Creating a Realistic Drop Shadow
11. Using Blend Options to Create a Soft Mask
8: Sound & Video
1. Importing & Adding Sound to the Timeline
2. Working with Audio File Sizes
3. Adding Effects to Sound & Customizing Settings
4. Syncing Up the Sound with the Action
5. Working with Speech Compression
5. Working with Speech Compression
7. Working with Frame Labels
8. Adjusting the Animation to the Voice Over Track
9. Setting Up Audio for Lip Sync
10. Adding a Looping Mouth Movie
11. Fine-Tuning Specific Mouth Movements
12. Changing Facial Expressions to Match Words
13. Importing Video
14. Editing Video Prior to Bringing it into the Timeline
15. Selecting Video Compression Settings
16. Adding Effects & Motion Tweens to Video
17. Using Progressive Download & Selecting the Skin
18. Using the Flash 8 Video Encoder
Part  03 – Making Interactive Movies with Flash
1: Flash Buttons
1. Making a Simple Button
2. Using a Hit State
3. Making Animated Buttons
4. Adding Sounds to Buttons
5. Applying a Drop Shadow
6. Making Buttons Using Bitmaps
7. Using Blend Effects to Spice Up Your Buttons
8. Adding a Message with the Status Bar Feature
9. Using Buttons from the Common Libraries
10. Using Rollovers to Display Images & Text
2: Scripting Basics
1. Setting Up to Use Action Script
2. Introducing the Actions Window & Script Assist
3. Creating Buttons to Activate Action Script
4. Labeling Buttons in the Properties Window
5. Assigning Play & Stop Actions to Buttons
6. Organizing & Arranging Buttons
7. Using the Behaviors Window to Stop All Sounds
8. Using the Goto and Play Behavior
9. Modifying a Behavior & Adding an Action Layer
10. Duplicating & Modifying Sequences in the Timeline
11. Using Advanced Goto Behavior Options
12. Linking a Button to a Website
3: Basic Navigation Systems
1. Dividing Movies into Scenes
2. Arranging & Adding Scenes in the Scene Panel
3. Creating a New Scene from a Copy
4. Adding Stop Action Scripts to Flash Scenes
5. Setting Up a Basic Navigation System
6. Using a Generic Action Script for More Flexible Navigation
7. Creating a Non-Linear Navigation System
8. Navigating with Keyframe Labels
9. Navigating with Separate Flash Files
10. Loading an External Movie inside of a Symbol
11. Loading External Images inside of a Symbol
4: Flash Screens
1. Setting Up a Slide Presentation
2. Adding Content & Creating New Slides
3. Nesting, Navigating, Arranging & Naming Slides
4. Adding Filters & Text to Slides
5. Adding & Resizing Navigation Buttons from the Library
6. Assigning Behaviors to Screen Buttons
7. Exploring & Editing Button Layers
8. Using Transitions with Screens
9. Screens vs. Forms
10. Setting Form Parameters & Navigation
11. Introducing Templates
12. Using the Quiz Style Template
5: Advanced Navigation Systems
1. Adding Slides & a Reference Guide Layer
2. Rebuilding the Home Page & Adding Placeholders
3. Setting Up a Movie Clip to Act Like a Button
4. Adding Rollover States
5. Using an Invisible Button
6. Duplicating & Modifying Button Properties
7. Adding Text & Navigation to Buttons
8. Creating a Sub-Navigation System
9. Looping, Adding Content & Using Scripts
10. Nesting a Sub-Navigation System
11. Setting Sub-Navigation System Links
12. Pasting Frames, Swapping Content & Transitioning
6: Data Entry Forms & Components
1. Creating Input Text Fields
2. Creating Check Boxes
3. Introducing Components & Dynamic Text
4. Building a Form with Components
5. Adjusting the Parameters of Components
6. Adding Radio Buttons
7. Setting Alignment & Adding a Text Area
8. Adding Component Buttons & Themes
9. Changing Component Themes Using the Library Panel
10. Using Action Scripts to Send Information
11. Setting Up Trace Actions
12. Referencing Action Scripts
13. Setting Up & Reviewing a Completed Action Script
14. Using the Flash Exchange & Extension Manager
7: Publishing your Movies
1. Looking at the Generate Size Report Option
2. Exploring Test Movie Options
3. Adding a Preloader
4. Adding Animated Graphics to a Preloader
5. Looking at the Publish Settings Options
6. Viewing Published Files
7. Exploring HTML Settings
8. Centering an HTML Page Horizontally in Dreamweaver®
9. Centering an HTML Page Vertically in Dreamweaver
10. Copying the Correct Files to a Server
8: Developing for Mobile & PDA
1. Exploring Publish & Device Settings
2. Creating a Slideshow Document
3. Setting Up Action Scripts
4. Previewing with a Test Movie
5. Animating a Movie Clip
6. Creating a Navigation System with Action Scripts
7. Tips & Resources for Developing Mobile Content

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