Adobe After Effects CS3: Advanced

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Overview In this After Effects CS3: Advanced series, you’ll explore the 3D environment to understand better how to work with …


In this After Effects CS3: Advanced series, you’ll explore the 3D environment to understand better how to work with 3D cameras and add realistic lighting and shadows. Plus, test drive tools that you may have never ventured to try before, such as painting and keying. Ko wraps up the course with a closer look at the all-new Puppetry and Shapes tools.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course outline
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Job seekers
  • Graduates
  • Students
  • Graphic designers
  • Designers
  • Illustrators
  • Artists
  • Bloggers

This course is comprised of the following topics:

Part - 01

  • Module 01: Understanding the 3D Environment
  • Module 02: Introducing 3D Cameras
  • Module 03: Lights & Material Options
  • Module 04: Advanced Expressions
  • Module 05: Motion Tracking
  • Module 06: Painting with After Effects

Part - 02

  • Module 01: Puppetry in After Effects
  • Module 02: Creating Shape Layers
  • Module 03: Advanced Text Elements
  • Module 04: Advanced Keying
  • Module 05: Exploring Popular Effects

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for After Effects CS3: Advanced.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT. 

Take this course and learn how to work with the 3D cameras. Understand the best methods to add diverse realistic looking lighting filters and shadows. Learn the different features of the cameras in a practical manner where you will be able to test all the different features of this camera. A career with bright prospects await you with the completion of this course. According to, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Graphic designers - £21,956 per annum
  • Illustrator - £20,315 per annum
  • Motion Graphic Designer - £27,037 per annum
  • Visual Designer - £29,338 per annum
  • Post Production Manager, Television, Video, or Motion Picture - £30,252 per annum

Ko Maruyama has been working in the field of motion graphics for over twelve years. He has worked as a Visual Effects artist on several Emmy nominated advertising campaigns, music videos and promotional campaigns. He was most recently the Visual Effects Supervisor behind the motion graphics-based multi-media Snickers campaign starring the Black Eyed Peas which released simultaneously on television in print and online.

Ko has been on the motion graphics faculty of the Pasadena Art Center College of design for four years in the Digital Media Department. He’s also taught for Moviola, Video Symphony and several private firms.

He is a contributing writer for the online giant Digital Media Networks, has been published in several magazines, including STUDIO|monthly and featured in Millimeter and Post Magazine. He has several Emmy nominations, BDA/Promax Gold Awards and other international recognitions for his works.

Ko is on the board of Motion Graphics Los Angeles, a monthly forum for local artists and a central debut venue for new software in the industry. MGLA is the oldest, continuously meeting After Effects community in the country. He is also a member of Siggraph and the Director’s Guild in Los Angeles.


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Course Curriculum

Free Introduction
After Effects CS3 Advanced FREE 00:00:55
Part 01
1. Introducing OpenGL®
2. Stepping into the Third Dimension
3. Rotating a 3D Layer
4. Using Camera Views
5. Understanding Coordinates
6. Introducing Camera Tools
7. Using View Layouts
8. Switching Access Modes
9. Using Parenting & Layering
1. Adding a Camera & Setting Presets
2. Understanding the Camera Objects
3. Animating the Camera
4. Working with Depth of Field
5. Animating Focal Distance
1. Setting Up the 3D Environment
2. Building a Paper Submarine
3. Animating 3D Elements
4. Introducing Lights
5. Lighting & Shadows
6. Modifying Material Options
7. Working with Vanishing Point
1. Introducing More Expressions
2. Targeting Parameters
3. Linking Points of Interest
4. Driving Expressions Using Parameters
5. Driving Expressions Using Keyframe Data
6. Applying Effects
7. Applying Slider Effects
8. Using the Random Expression
9. Copying & Pasting Existing Expressions
10. Working with Parenting & Expressions
11. Working with Scripts
1. Introducing Motion Tracking
2. Tracking a Single Object
3. Targeting Tracking Data
4. Offsetting Trackers
5. Using the Motion Stabilizer
6. Tracking with Effects
7. Pinning Corners
8. Applying a 4-Point Track
1. Introducing Paint Tools
2. Exploring Strokes & Brushes
3. Adjusting Paint in the Timeline
4. Animating Paint Strokes
5. Animating Strokes with Hold Keyframes
6. Animating the Brush Properties
7. Working with Photoshop® Animations
8. Painting on RGB & Alpha Channels
9. Linking Paths & Paint Shapes
10. Controlling a Shape Path with a Paint Path
11. Erasing Paint
12. Creating a Write-On Effect
13. Final Comments & Credits
Part 02
1. Introducing Puppet Pins
2. Adjusting the Mesh
3. Adjusting the Mesh Priority: Part 1
4. Adjusting the Mesh Priority: Part 2
5. Redrawing the Mesh
6. Masking with Puppet Pins
7. Starching Areas
8. Using Motion Sketch
9. Sketching the Mesh
10. Using Forward Kinematics
11. Using Puppetry in Inverse Kinematics
12. Exploring Parenting in Inverse Kinematics
13. Setting Animation with Inverse Kinematics
1. Using Layers from Illustrator®
2. Using Paths from Illustrator
3. Introducing Shape Primitives
4. Exploring Further with Shape Primitives
5. Creating Shapes with the Pen Tool
6. Manipulating the Entire Image
7. Working with Subdivided Splines
8. Adding Gradients to Shapes
9. Bringing the Shape Layers Together
1. Introducing Advanced Text
2. Using the Range Selector
3. Using the Wiggly Selector
4. Animating Range Selectors
5. Changing Selector Properties
6. Animating a Blur & Fire Effect
7. Introducing 3D Transformations
8. Applying Lights & Cameras to 3D Text
9. Working with Advanced Color Depth
1. Exploring Basic Keying Effects
2. Using Color Sampling Effects
3. Applying the Keylight Filter
4. Adjusting the Key
5. Adjusting the Image
6. Saving Your Key
7. Cropping with Keylight
8. Compositing with Keys
9. Rotoscoping with Masks
10. Tracking with Masks
11. Rotoscoping with Paint Tools
1. Using a 4-Color Gradient
2. Creating Shattered Text
3. Final Comments & Credits

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