Gaining a qualification in C# Programming Crash Course is guaranteed to enhance your career and give you your credentials a boost. It is a powerful course which is in-demand and will teach learners everything they need to know about C#. It is an excellent language that will outline what C# is good at and will enable learners to apply their skills and knowledge in a number of projects. It is a step by step course and learners can dive straight in to build their knowledge and develop their skills with practical projects.
The C# Programming Crash Course is designed for programmers who will learn how to build client-server, database applications, distributed components and XML services. As a popular language, the course offers the best opportunity for learners to become proficient in C# and write codes. It is your route to become an expert C# programmer.
Once learners become familiar with the concept, they will be able to improve productivity using C#. The C# Programming Crash Course will give learners a basic understanding of what it takes to become an expert programmer and apply their new found skills into real-world scenarios. The course will ensure learners are able to take their programming skills through new languages to the next level. The course is internationally recognised and accredited to a training organisation and you will be issued an internationally recognised qualification following full completion of C# Programming Crash Course.
With so many commitments in our lives, we may not have the time to learn new skills. The beauty of studying online is that you get to find this balance between your education and your daily commitments
Study 365 offers hundreds of online courses to students across the world. Gaining new skills has never been this easy as many of our courses are open to students with little or no qualifications or previous experience. All the courses are up-to-date, relevant, affordable, and will build on existing expertise or give you a jump-start to a new career. The courses are meticulously designed and equals what is offered in a classroom setting. With a solid reputation that has established and made us made us one of the most trusted and reliable online course providers we offer the most convenient path to gain recognised skills and training that will give you the opportunity to put into practice your knowledge and expertise in your chosen career. You can learn at your own pace at Study 365 and you will be provided with all the necessary material, tutorials, qualified course instructor, narrated e-learning modules, interactive quizzes and free resources which include Free CV writing pack, free career support and course demo to make your learning experience enriching and more rewarding.
The course will be directly delivered to you, and you have 12 months access to the online learning platform from the date you joined the course. The course is self-paced and you can complete it in stages, revisiting the lectures at any time.
At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.
Those who successfully complete the course will be awarded the C# Programming Crash Course certificate by CPD & iAP. The qualification will make you valuable to employers, and your motivation at gaining new skills will be recognised.
Thomas Brown has been programming over 10 years, and is currently involved in game development using C# and the Unity Game Engine.
Once you successfully complete the C# Programming Crash Course you will gain an accredited qualification that will give your career the jumpstart you have always wanted. With this qualification you can further expand your education or go onto work in numerous positions that will also put you in line to demand a higher salary or job promotion. The average UK salary per annum according to https://www.payscale.com/career-path-planner is given below.
1: Introduction to the Course | |||
1.1 Course Introduction | |||
1.2 Final Application Demonstration | |||
2: Overview Of C# | |||
2.1 Section Introduction | |||
2.2 C# Strengths & Weaknesses | |||
2.3 Popular Uses Of C# | |||
2.4 Demystifying The .Net Framework | |||
2.5 Section Summary | |||
3: Setting Up Environment | |||
3.1 Section Introduction | |||
3.2 Downloading And Installing Visual Studio | |||
3.3 Creating A New Console Project | |||
3.4 Environment Break Down | |||
3.5 Preventing The Console From Auto Exiting | |||
3.6 Section Summary | |||
4: Data Types & Their Uses | |||
4.1 Section Introduction | |||
4.2 Categories Of Data Types | |||
4.3 Predefined Data Types | |||
4.4 Arrays Part 1 – Single Dimensional And Jagged | |||
4.5 Arrays Part 2 – Multidimensional And Arrays As Objects | |||
4.6 Enums | |||
4.7 Section Summary | |||
5: Variables, Expressions, & Operators | |||
5.1 Section Introduction | |||
5.2 Variables – Implicit And Explicit Creation And Conversion | |||
5.3 Definite Assignment | |||
5.4 Expressions And Operators | |||
5.5 Section Summary | |||
6: Statements & Flow Control | |||
6.1 Section Introduction | |||
6.2 Breaking Down Statements | |||
6.3 Selection Statements | |||
6.4 Looping Statements | |||
6.5 Jumping Statements | |||
6.6 Section Summary | |||
7: Organization | |||
7.1 Section Introduction | |||
7.2 Files | |||
7.3 Namespaces | |||
7.4 Section Summary | |||
8: Classes And Structs | |||
8.1 Section Introduction | |||
8.2 Classes And Inheritance | |||
8.3 Classes Vs Structs | |||
8.4 Fields And Constants | |||
8.5 Methods | |||
8.6 Method Modifiers | |||
8.7 Properties And Accessors | |||
8.8 Static Members | |||
8.9 Constructors | |||
8.10 Indexers | |||
8.11 Overloading Operators | |||
8.12 Section Summary | |||
9: Inheritance | |||
9.1 Section Introduction | |||
9.2 A Brief Overview Of Inheritance | |||
9.3 Access Modifiers | |||
9.4 Class Conversion | |||
9.5 Polymorphism | |||
9.6 Abstract Classes And Members | |||
9.7 Sealed Methods And Classes | |||
9.8 Hiding Inherited Members | |||
9.9 Section Summary | |||
10: Interfaces | |||
10.1 Section Introduction | |||
10.2 Breaking Down Interfaces | |||
10.3 Defining And Using Interfaces With Polymorphism | |||
10.4 Extending Interfaces | |||
10.5 Avoiding Common Interface Problems | |||
10.6 Section Summary | |||
11: Delegates & Events | |||
11.1 Section Introduction | |||
11.2 Defining, Creating, And Using Delegates | |||
11.3 Multicast Delegates | |||
11.4 Defining, Creating, And Handling Events | |||
11.5 Section Summary | |||
12: Exception Handling | |||
12.1 Section Introduction | |||
12.2 A Broad Overview Of Exceptions | |||
12.3 Try, Catch, And Finally | |||
12.4 Section Summary | |||
13: Attributes, Preprocessor Directives, & Documentation | |||
13.1 Section Introduction | |||
13.2 Defining And Utilizing Attributes | |||
13.3 Defining And Utilizing Preprocessor Directives | |||
13.4 Comments | |||
13.5 Section Summary | |||
14: Setting Up Notebook Application Components | |||
14.1 Section Introduction | |||
14.2 Creating Notebook App And Implementing IPageable Interface | |||
14.3 Creating A Structure For Holding Page Data | |||
14.4 Creating Textual Message Class And Implementing IPageable Interface | |||
14.5 Creating Child MessageList Class And Implementing Enums | |||
14.6 Creating The Image Class | |||
14.7 Section Summary | |||
15: Tying Components Together In The New Notebook Class | |||
15.1 Section Introduction | |||
15.2 Creating A List Of Pages In The New Notebook Class | |||
15.3 Utilizing Delegates, Dictionaries, And Indexers To Interact With Notebook | |||
15.4 Using Constructors And The Params Modifier To Initialize Notebook Dictionary | |||
15.5 Instantiating Notebook And Using Do While Loop to Accept Continuous Input | |||
15.6 Fixing Key Not Found Exception With Try And Catch | |||
15.7 Using Switch Statement To Extract Secondary Commands Part 1 | |||
15.8 Using Switch Statement To Extract Secondary Commands Part 2 | |||
15.9 Section Summary | |||
16: Defining Input, Output, Delete & Show Functions | |||
16.1 Section Introduction | |||
16.2 Defining Input And Output Methods For TextualMessage Class | |||
16.3 Adding, Showing, And Removing List Pages | |||
16.4 Overriding Input And Utilizing enums In MessageList Class | |||
16.5 Defining Input And Output Functions For Image Class | |||
16.6 Section Summary | |||
17: Improving Modularity Using Events And NotebookLogger Class | |||
17.1 Section Introduction | |||
17.2 Creating The New NotebookLogger Class | |||
17.3 Defining And Calling Events In the Notebook Class Part 1 | |||
17.4 Defining And Calling Events In the Notebook Class Part 2 | |||
17.5 Defining And Attaching – Detaching Event Handlers In NotebookLogger | |||
17.6 Toggling Event Handlers In The NotebookLogger Class | |||
17.7 Section Summary | |||
18: Conclusion | |||
18.1 Additional Resources | |||
18.2 Closing Message |
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