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Adobe Flash Lite 2.1: Creating Mobile Applications

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Overview The Flash Lite 2.1: Creating Mobile Applications series teaches you how to work with external media and platforms, as …

Overview

The Flash Lite 2.1: Creating Mobile Applications series teaches you how to work with external media and platforms, as well as explains some of the wider issues for developers starting out with Flash Lite and mobile content development.The Adobe Flash Lite 2.1 will teach you some major concepts of Adobe Flash Lite, and with these fundamentals you will learn to create a mobile application. Learn the techniques of starting the game, including scores and ending the game. The course is in-depth and there is so much to learn, particularly if you work or aspire to work as web and mobile developers. This certification will give you a recognised standing in the industry, expanding your career opportunities as you progress up the ladder.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Students
  • IT professionals
  • Aspiring web developers
  • Aspiring mobile developers

This course consists of the following modules:

Part 01 - Basics & Best Practices

  • Module 1: Flash Lite Development Fundamentals
  • Module 2: Coding Well Architected Applications

Part 02 - Developing the User Interface

  • Module 01: Controlling Visual Objects
  • Module 02: Handling Device Key Press Events
  • Module 03: ActionScript in Mobile Game Concepts
  • Module 04: Class-Based Development
  • Module 05: Working With Asynchronous XML Data
  • Module 06: Synchronous XML Data With XML Sockets
  • Module 07: Persistent Data & Dispatching Events

Part 03 - Working with External Media

  • Module 01: Working With Sound in Flash Lite
  • Module 02: Working With Video in Flash Lite

Part 04 - Brew™ & Other Resources

  • Module 01: Creating Flash Lite Content for Brew™
  • Module 02: The Flash Lite Ecosystem

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed the course.

Successful candidates will be awarded a certificate inFlash Lite 2.1: Creating Mobile Applications.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

By taking this course, learn how to work with certain external media and platforms. You will also be able to understand the issues involved in this tool for developers who are just starting to work with this software. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Web Developer - £24,894 per annum
  • Mobile Applications Developer - £28,950

Dale Rankine is the CEO of Moket, Australia’s first dedicated Flash Lite development and distribution company. He’s been working with Flash and interactive media for the past 10 years, holding many creative, development and management positions with interactive studios and companies in his hometown of Brisbane. In 2001 Dale started a successful web-studio, DRD Interactive, working with many top-tier Australian companies.

Dale is a Certified Adobe Instructor for Flash Lite and has traveled the world conducting training for students and future instructors. He is the manager of the Australian Adobe Mobile and Devices User Group and has been a presenter at international conferences such as Adobe MAX (US) and webDU (Aus) on the topic of Flash Lite. Dale is regularly published in online articles regarding Flash Lite and contributes in the growing Flash Lite community.

 

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Course Curriculum

FREE INTRODUCTION
Flash Lite 2.1 Creating Mobile Applications FREE 00:00:00
Part 01 - Basics & Best Practices
1: Flash Lite Development Fundamentals
1. The Flash IDE & Mobile Emulator
2. Moving .SWF Files to a Mobile Device
3. Comparing Vector & Bitmap Images
4. Comparing Movie Clip & Graphic Symbols
2: Coding Well Architected Applications
1. Assigning Data Type to an Object
2. Using System Capabilities
3. Writing User Defined Functions
4. Returning Data from Functions
5. Final Comments
Part 02 - Developing the User Interface
1: Controlling Visual Objects
1. Setting Text Field Object Properties
2. Setting Movie Clip Object Properties
3. Referencing Objects & Timelines
4. Customizing the Focus Rectangle
5. Organizing Visual Content with ActionScript
6. Dynamically Attaching Movie Clips
2: Handling Device Key Press Events
1. Adding ActionScript to Control Soft Keys
2. Creating a Global Key Listener
3. Defining Key Functions
4. Changing Visual Content on Key Events
3: ActionScript in Mobile Game Concepts
1. Using ActionScript for Animation
2. Creating Methods to Animate Movie Clips
3. Initializing Game Setup
4. Detecting Stage Boundaries
5. Detecting Object Collisions
6. Updating the Score
7. Ending the Game
4: Class-Based Development
1. Creating & Using ActionScript Classes
2. Linking a Class to an Object
3. Adding Methods & Properties to a Class
4. Extending the Movie Clip Class
5. Managing Scoping with the Delegate Class
5: Working With Asynchronous XML Data
1. Preparing for XML
2. Creating the Object
3. Loading XML
4. Parsing XML
5. Storing XML in Arrays
6. Displaying XML Data from Arrays
7. Validating User Entered Values
6: Synchronous XML Data With XML Sockets
1. Setting Up a Jabber Server Account
2. Creating an XML Socket Connection
3. Handling the Socket Connection
4. Sending & Receiving XML Data
5. Creating XML for the Server Login
6. Logging into the Jabber Server
7. Creating an XML Node Message
8. Sending an XML Node Message
9. Receiving & Displaying XML Messages
7: Persistent Data & Dispatching Events
1. Creating a Shared Object
2. Combining Listeners with Shared Objects
3. Writing & Displaying Shared Object Data
4. Creating Dispatch Events
5. Listening & Reacting to Dispatched Events
6. Final Comments
Part 03 - Working with External Media
1: Working With Sound in Flash Lite
1. Importing Sounds into Flash
2. Loading Sound through ActionScript
3. Controlling Sound through ActionScript
2: Working With Video in Flash Lite
1. Creating Bundled Device Video
2. Testing for Video Capabilities
3. Using External Device Video
4. Final Comments
Part 04 - Brew™ & Other Resources
1: Creating Flash Lite Content for Brew™
1. Publishing Content & the BREW Simulator
2. Uploading Applications to BREW Enabled Devices
2: The Flash Lite Ecosystem
1. Deploying Flash Lite Content
2. Flash Lite on Other Devices
3. Final Comments & Credits

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