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Adobe Flash Professional 8: Next Level ActionScript

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Overview Become a pro with Adobe Flash Professional 8: Next Level ActionScript by watching interactive, work-along lessons that walk you …

Overview

Become a pro with Adobe Flash Professional 8: Next Level ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

Adobe Flash Professional 8: Next Level ActionScript course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration: 
  • Method of Assessment: 
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring web developers
  • Aspiring animators
  • Job seekers
  • Graduates
  • Students

This course consists of the following modules:

Part 1 – Making Custom Classes

  • Module 1: Using Built-in classes
  • Module 2: Working with the listener object model
  • Module 3: Introduction to making classes
  • Module 4: Using custom classes for buttons
  • Module 5: Using custom classes for effects
  • Module 6: Making a component

Part 2 – Using Advanced ActionScript Classes

  • Module 1: Using the sound class
  • Module 2: Drawing API
  • Module 3: Working with BITMAP data working
  • Module 4:  Applying matrix transformations
  • Module 5:  A Preview of mobile application

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time. 

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed. 

Successful candidates will be awarded a certificate for Flash Professional 8: Next Level ActionScript.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT. 

By taking this course you can become a professional and an expert in using ActionScript by being able to effectively identify the steps of using the classes which are built in, understanding the use of the new objects and also learning how to make your own unique classes and components as well. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Animator - £24,408 per annum
  • 3D Animator - £24,997 per annum
  • Software Engineer - £35,264 per annum
  • Software developer - £30,782 per annum

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

 

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Course Curriculum

Free Introduction
Flash Professional 8: Next Level ActionScript FREE 00:00:00
Part 1 – Making Custom Classes
1: USING BUILT-IN CLASSES
1. Looking at the Basics
2. Changing the Properties of a Movie Clip
3. Using the On Enter Frame Event Handler
4. Using the Randomize Function
5. Creating a Placeholder for Multiple Objects
6. Adding a Loop
7. Using Variables to Make Reusable Code
8. Setting Up an On Release Event
9. Making a Tween Object
10. Modifying the Depth Parameter
11. Demonstrating the Modular Structure with Alpha
2: WORKING WITH THE LISTENER OBJECT MODEL
1. Looking at Built-In Classes
2. Working with MovieClip Event Handlers
3. Working with Non-Handler Classes
4. Creating Mouse Events
5. Creating Key Events
6. Using Switches to Detect which Keys are Pressed
7. Event Listeners
8. Practical Example of Listener Usage
9. Listening for Multiple Broadcasts
10. A Limitation of the loadMovie Method
11. Introducing the MovieClipLoader
12. Listening for Load Progress
13. Creating an Animated Progress Bar
14. Hiding Progress Bar Upon loadComplete
15. Loading External Bitmaps with MovieClipLoader
3: INTRODUCTION TO MAKING CLASSES
1. Learning the Structure of a Real Class
2. Declaring Variables
3. Introducing Constructor Functions
4. Testing Using a Di.erent Stage Size
5. Using Methods
6. Using a Getter & a Setter
7. Showing a Dynamic Setting in the Class
8. Randomizing
9. Reusability
10. Setting Up a Class for a Text Type Animation
11. Adding a Typer Function to the Class
12. Testing the Text Type Animation
4: USING CUSTOM CLASSES FOR BUTTONS
1. Introducing Custom Buttons
2. Setting Up the Visibility of the Initial Content
3. Setting Up Event Handlers for the Home Button
4. Adding Frame Labels
5. Dynamically Assigning the Label for a Button
6. Setting Up a Generalized Function to Handle Buttons
7. Making Custom Buttons into a Class
8. Making a Class an Extension of Another Class
9. Assigning Event Handlers to Functions & a Class
10. Advanced Button Class Summary
11. Attaching Audio to a Toggle Button
12. Constructing a Class for the Toggle Button
13. Animate the Toggle Button Using the Tween Class
14. Learning where to Store Class Files
5: USING CUSTOM CLASSES FOR EFFECTS
1. Building Animated E.ects in the Timeline
2. Packaging Scripts into a Function
3. Setting Up Letter Spacing & Text
4. Turning a Script into a Class, Part 1
5. Turning a Script into a Class, Part 2
6. Testing Using Syntax Checker
7. Animation Changes & New E.ects
8. Making a Class More Independent
9. Creating Tweens inside the Class
10. Incorporating Tween Events & Methods into the Class
11. Adding More E.ects
12. Building E.ects into the Class File
13. Formatting Text in the Test File
6: MAKING A COMPONENT
1. Checking Out Graphics for the Content
2. Starting the Slider Movement
3. Measuring the Position of the Slider
4. Set Intervals with Check Settings Function
5. Changing the Interval for Smoother Control
6. Moving the Code into a Class
7. Using Check Syntax to Find Script Errors
8. Setting Up the Project for Testing
9. Adding an OnRelease Outside Event Handler
10. Separate the Slider Measurement from the Object
11. Tracking if the Slider is Active
12. Setting the Range of the Slider
13. Making the Slider into a Component
14. Setting Up a Rotation Slider
15. Adding a Start Value
16. Displaying the Slider in the Components Panel
17. Testing the Slider Component
18. Final Comments & Credits
Part 2 – Using Advanced ActionScript Classes
1: USING THE SOUND CLASS
1. Introducing the MP3 Player Project
2. Setting Up the External Playlist
3. Setting Up the Combo Box for Music Selection
4. Display Selected Song Title & Stylize Text
5. External Sound Loading & Tracking
6. Adding a Progress Bar for Load/Play Position
7. Working with ID3 Metadata
8. Adding Volume & Balance Sliders
9. Adding a Play/Pause Toggle Control
10. Rearrange the onLoad, onComplete & onID3 Data
11. Incorporating an Array Formula
12. Initializing the Array Data & Adding Variables
13. Constructing the Amplitude Meters
14. Controlling the Amplitude Meters with Sliders
15. Cleaning Up the MP3 Player Script
2: DRAWING API
1. Introducing Drawing Methods
2. Drawing Strokes with moveTo & lineTo Methods
3. Making Shapes with beginFill, endFill & curveTo
4. Introducing New Parameters in Flash 8
5. Animating Objects Using Drawing Methods
6. Using Initialization Objects to Control Animation
7. Connecting Animation to App Functionality
3: WORKING WITH BITMAP DATA
1. Intoducing the Bitmap Data Class
2. Setting Up Bitmap Caching
3. Using Basic Filters
4. Creating a Blur Filter & Adding it to a Movie Clip
5. Creating a Bitmap Data Object from Scratch
6. Accessing Pixel Noise through Bitmap Data
7. Applying a Noise Method to Bitmap Data
8. Applying a Perlin Noise Method
9. Setting the MP3 Player to Control the Animations
4: APPLYING MATRIX TRANSFORMATIONS
1. Understanding the Matrix Class
2. Using the Matrix Class
3. A.ecting Movie Clips with Matrices
4. Making a Placeholder Matrix
5. Changing Matrix Properties
6. Setting Up a Coordinate System
7. Setting Up Slider Controls
8. Looking at ColorTransforms
9. Assigning a ColorTransform Object
10. Understanding the Math behind ColorTransform
11. Applying Random Colors with ColorTransform
5: A PREVIEW OF MOBILE APPLICATIONS
1. Setting Up Flash Lite™ 2
2. Introducing the Emulator
3. Explaining the Screen Size for the Graphics
4. Setting the Output Quality
5. Adding Text
6. Enabling Buttons with ActionScript
7. Adding Navigation to the Number Keys
8. Adding Navigation to the 4-Way Keys
9. Adding Navigation to the Soft Keys
10. Discussing the Flash Development Center
11. Final Comments & Credits

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