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Overview

Become a pro with ActionScript by watching interactive, work-along lessons that walk you through the necessary steps of using the built-in classes, new objects, or making your own custom classes and components.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

Who is it for?

  • Aspiring web developers
  • Aspiring animators
  • Job seekers
  • Graduates
  • Students

Course Outline:

This course consists of the following modules:

Part 1 – Making Custom Classes

  • Module 1: Using Built-in classes
  • Module 2: Working with the listener object model
  • Module 3: Introduction to making classes
  • Module 4: Using custom classes for buttons
  • Module 5: Using custom classes for effects
  • Module 6: Making a component

Part 2 – Using Advanced ActionScript Classes

  • Module 1: Using the sound class
  • Module 2: Drawing API
  • Module 3: Working with BITMAP data working
  • Module 4:  Applying matrix transformations
  • Module 5:  A Preview of mobile application

Course Duration: 

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time. 

Method of Assessment: 

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed. 

Certification:

Successful candidates will be awarded a certificate for Flash Professional 8: Next Level ActionScript.

Entry Requirement:

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT. 

Career Path:

This course could help you pursue a career in any of the following industries:

  • Animation
  • Software engineering
  • Software development
  • Tech artistry

Presenter Information:

John Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

 

Still not convinced?

Download our course brochure & learn more about this course.

Course Curriculum

Free Introduction
Flash Professional 8: Next Level ActionScript FREE 00:00:00
Part 1 – Making Custom Classes
1: USING BUILT-IN CLASSES
1. Looking at the Basics 00:00:00
2. Changing the Properties of a Movie Clip 00:00:00
3. Using the On Enter Frame Event Handler 00:00:00
4. Using the Randomize Function 00:00:00
5. Creating a Placeholder for Multiple Objects 00:00:00
6. Adding a Loop 00:00:00
7. Using Variables to Make Reusable Code 00:00:00
8. Setting Up an On Release Event 00:00:00
9. Making a Tween Object 00:00:00
10. Modifying the Depth Parameter 00:00:00
11. Demonstrating the Modular Structure with Alpha 00:00:00
2: WORKING WITH THE LISTENER OBJECT MODEL
1. Looking at Built-In Classes 00:00:00
2. Working with MovieClip Event Handlers 00:00:00
3. Working with Non-Handler Classes 00:00:00
4. Creating Mouse Events 00:00:00
5. Creating Key Events 00:00:00
6. Using Switches to Detect which Keys are Pressed 00:00:00
7. Event Listeners 00:00:00
8. Practical Example of Listener Usage 00:00:00
9. Listening for Multiple Broadcasts 00:00:00
10. A Limitation of the loadMovie Method 00:00:00
11. Introducing the MovieClipLoader 00:00:00
12. Listening for Load Progress 00:00:00
13. Creating an Animated Progress Bar 00:00:00
14. Hiding Progress Bar Upon loadComplete 00:00:00
15. Loading External Bitmaps with MovieClipLoader 00:00:00
3: INTRODUCTION TO MAKING CLASSES
1. Learning the Structure of a Real Class 00:00:00
2. Declaring Variables 00:00:00
3. Introducing Constructor Functions 00:00:00
4. Testing Using a Di.erent Stage Size 00:00:00
5. Using Methods 00:00:00
6. Using a Getter & a Setter 00:00:00
7. Showing a Dynamic Setting in the Class 00:00:00
8. Randomizing 00:00:00
9. Reusability 00:00:00
10. Setting Up a Class for a Text Type Animation 00:00:00
11. Adding a Typer Function to the Class 00:00:00
12. Testing the Text Type Animation 00:00:00
4: USING CUSTOM CLASSES FOR BUTTONS
1. Introducing Custom Buttons 00:00:00
2. Setting Up the Visibility of the Initial Content 00:00:00
3. Setting Up Event Handlers for the Home Button 00:00:00
4. Adding Frame Labels 00:00:00
5. Dynamically Assigning the Label for a Button 00:00:00
6. Setting Up a Generalized Function to Handle Buttons 00:00:00
7. Making Custom Buttons into a Class 00:00:00
8. Making a Class an Extension of Another Class 00:00:00
9. Assigning Event Handlers to Functions & a Class 00:00:00
10. Advanced Button Class Summary 00:00:00
11. Attaching Audio to a Toggle Button 00:00:00
12. Constructing a Class for the Toggle Button 00:00:00
13. Animate the Toggle Button Using the Tween Class 00:00:00
14. Learning where to Store Class Files 00:00:00
5: USING CUSTOM CLASSES FOR EFFECTS
1. Building Animated E.ects in the Timeline 00:00:00
2. Packaging Scripts into a Function 00:00:00
3. Setting Up Letter Spacing & Text 00:00:00
4. Turning a Script into a Class, Part 1 00:00:00
5. Turning a Script into a Class, Part 2 00:00:00
6. Testing Using Syntax Checker 00:00:00
7. Animation Changes & New E.ects 00:00:00
8. Making a Class More Independent 00:00:00
9. Creating Tweens inside the Class 00:00:00
10. Incorporating Tween Events & Methods into the Class 00:00:00
11. Adding More E.ects 00:00:00
12. Building E.ects into the Class File 00:00:00
13. Formatting Text in the Test File 00:00:00
6: MAKING A COMPONENT
1. Checking Out Graphics for the Content 00:00:00
2. Starting the Slider Movement 00:00:00
3. Measuring the Position of the Slider 00:00:00
4. Set Intervals with Check Settings Function 00:00:00
5. Changing the Interval for Smoother Control 00:00:00
6. Moving the Code into a Class 00:00:00
7. Using Check Syntax to Find Script Errors 00:00:00
8. Setting Up the Project for Testing 00:00:00
9. Adding an OnRelease Outside Event Handler 00:00:00
10. Separate the Slider Measurement from the Object 00:00:00
11. Tracking if the Slider is Active 00:00:00
12. Setting the Range of the Slider 00:00:00
13. Making the Slider into a Component 00:00:00
14. Setting Up a Rotation Slider 00:00:00
15. Adding a Start Value 00:00:00
16. Displaying the Slider in the Components Panel 00:00:00
17. Testing the Slider Component 00:00:00
18. Final Comments & Credits 00:00:00
Part 2 – Using Advanced ActionScript Classes
1: USING THE SOUND CLASS
1. Introducing the MP3 Player Project 00:00:00
2. Setting Up the External Playlist 00:00:00
3. Setting Up the Combo Box for Music Selection 00:00:00
4. Display Selected Song Title & Stylize Text 00:00:00
5. External Sound Loading & Tracking 00:00:00
6. Adding a Progress Bar for Load/Play Position 00:00:00
7. Working with ID3 Metadata 00:00:00
8. Adding Volume & Balance Sliders 00:00:00
9. Adding a Play/Pause Toggle Control 00:00:00
10. Rearrange the onLoad, onComplete & onID3 Data 00:00:00
11. Incorporating an Array Formula 00:00:00
12. Initializing the Array Data & Adding Variables 00:00:00
13. Constructing the Amplitude Meters 00:00:00
14. Controlling the Amplitude Meters with Sliders 00:00:00
15. Cleaning Up the MP3 Player Script 00:00:00
2: DRAWING API
1. Introducing Drawing Methods 00:00:00
2. Drawing Strokes with moveTo & lineTo Methods 00:00:00
3. Making Shapes with beginFill, endFill & curveTo 00:00:00
4. Introducing New Parameters in Flash 8 00:00:00
5. Animating Objects Using Drawing Methods 00:00:00
6. Using Initialization Objects to Control Animation 00:00:00
7. Connecting Animation to App Functionality 00:00:00
3: WORKING WITH BITMAP DATA
1. Intoducing the Bitmap Data Class 00:00:00
2. Setting Up Bitmap Caching 00:00:00
3. Using Basic Filters 00:00:00
4. Creating a Blur Filter & Adding it to a Movie Clip 00:00:00
5. Creating a Bitmap Data Object from Scratch 00:00:00
6. Accessing Pixel Noise through Bitmap Data 00:00:00
7. Applying a Noise Method to Bitmap Data 00:00:00
8. Applying a Perlin Noise Method 00:00:00
9. Setting the MP3 Player to Control the Animations 00:00:00
4: APPLYING MATRIX TRANSFORMATIONS
1. Understanding the Matrix Class 00:00:00
2. Using the Matrix Class 00:00:00
3. A.ecting Movie Clips with Matrices 00:00:00
4. Making a Placeholder Matrix 00:00:00
5. Changing Matrix Properties 00:00:00
6. Setting Up a Coordinate System 00:00:00
7. Setting Up Slider Controls 00:00:00
8. Looking at ColorTransforms 00:00:00
9. Assigning a ColorTransform Object 00:00:00
10. Understanding the Math behind ColorTransform 00:00:00
11. Applying Random Colors with ColorTransform 00:00:00
5: A PREVIEW OF MOBILE APPLICATIONS
1. Setting Up Flash Lite™ 2 00:00:00
2. Introducing the Emulator 00:00:00
3. Explaining the Screen Size for the Graphics 00:00:00
4. Setting the Output Quality 00:00:00
5. Adding Text 00:00:00
6. Enabling Buttons with ActionScript 00:00:00
7. Adding Navigation to the Number Keys 00:00:00
8. Adding Navigation to the 4-Way Keys 00:00:00
9. Adding Navigation to the Soft Keys 00:00:00
10. Discussing the Flash Development Center 00:00:00
11. Final Comments & Credits 00:00:00

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