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Flex 2: Rich Internet Applications

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465 STUDENTS
Overview Learn how the Flex 2 product line delivers a standards-based programming methodology to combine the richness of the desktop …

Overview

Learn how the Flex 2 product line delivers a standards-based programming methodology to combine the richness of the desktop with the reach of the web. Using Flex 2, you can deliver dashboards, e-commerce, and self-service applications that improve the bottom line and customer experience. Practice with the work-along tutorials as you watch the detailed instructional videos.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration: 
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring software engineers / developers
  • IT professionals
  • Aspiring games programmers / developer
  • Students
  • Job seekers
  • Graduates

This course consists of the following modules:

Part 1

  • Module 01: Introduction Adobe Flex 2
  • Module 02: Using Flex Builder™ 2
  • Module 03: Flex Fundationtals
  • Module 04: Handling events
  • Module 05: Application Navigation
  • Module 06: Retrieving XML Data
  • Module 07: Using view states

Part 2

  • Module 01: Building a Stock photo Application, Part 1
  • Module 02: Using data grid
  • Module 03: Architecting an Application
  • Module 04: Using a Repeater
  • Module 05: Building a Stock photo  Application, Part 2
  • Module 06: Manipulating XML
  • Module 07:Using web services
  • Module 08: Manipulating Complex data Structures
  • Module 09: Formatting & Validating data

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for Flex 2: Rich Internet Applications.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT. 

Learn how to use this software in order to deliver dashboards, e-commerce and other self-serving applications which are used solely for the purpose of enhancing the consumer experience as well as the bottom line of the business as well. You will get a practical experience in this manner as well and the opportunity to practice with the knowledge and skills which you have leant from the tutor. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Software Engineer - £35,264 per annum
  • Software developer - £30,782 per annum
  • Games engineer- £50,375 per annum
  • Games developer - £27,000 per annum
  • Games programmer - £27,469 per annum
  • Software programmer - £30,278 per annum

James has been with Adobe (formerly Macromedia) for over seven years, on both the sales engineering and training teams, and has many years of experience working with Flex and building applications. He is currently building some exciting new applications using the Adobe AIR desktop platform. James has travelled extensively throughout the world promoting Adobe products and certifying Adobe instructors as well as speaking at conferences. He has written Object Oriented ActionScript 2.0 published by New Riders Press as well as the Flex 2: Training from the Source book. James has been an integral team member on many high profile Rich Internet Application consulting assignments.

James is actively involved in the Adobe worldwide instructor and developer community, and contributes to developer certification exams as well as organizing and speaking at user groups. James is passionate rich internet applications and the entire engagement platform and believes Adobe technology will change the world for the better.

 

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Course Curriculum

FREE INTRODUCTION
Flex 2 Rich Internet Applications FREE 00:00:00
Part 01
1: INTRODUCING ADOBE FLEX 2
1. The Evolution of the Rich Internet Application
2. Introducing the Flex Product Line
3. Introducing the Flash® Player
2: USING FLEX BUILDER™ 2
1. Creating a New Flex Project
2. Building a Simple Form
3. Compiling the Application into a SWF
4. Debugging the Application
5. Setting Up Break Points
3: FLEX FUNDAMENTALS
1. Aligning Text Vertically & Horizontally
2. Looking at the Flex Component Explorer
3. Creating Data Bindings between Label Controls
4. Architecting an Application with MXML Components
5. De.ning a Property to Access outside the Component
6. Adding in Bindable Meta Tags
7. Adding Custom Properties & Methods to a Component
4: HANDLING EVENTS
1. Understanding Events
2. Creating Event Handlers Using Inline ActionScript
3. Handling Events with ActionScript Functions
4. Placing ActionScript Functions in External Files
5. Understanding the Event Object
5: APPLICATION NAVIGATION
1. Creating a ViewStack Container
2. Adding Navigational Controls to the ViewStack
3. Using the TabNavigator Container
4. Using the Accordion Container
5. Adding an ApplicationControlBar with a ToggleButtonBar
6: RETRIEVING XML DATA
1. Setting Up an XML Data Project & Setting HTTP Service
2. Setting Up a DataGrid to Display XML Data
3. Adding a Label Control to a DataGrid
4. Using an ArrayCollection
5. Examining a Data Structure in Debugging Mode
6. Utilizing Data Returned in an Event Object
7. Using the HTTP Service Class to Catch Faults
8. Creating a Cross Domain Security File
7: USING VIEW STATES
1. Creating a New State & Inserting a Form
2. Adding Click Properties to the Base & Form States
3. Creating Rollover Text for an Image
4. Adjusting the Size of a Rollover Image
5. Creating Rollover Components
Part 02
1: BUILDING A STOCK PHOTO APPLICATION, PART 1
1. Adding a Background Color & an Image to a Project
2. Building a Component
3. Integrating Components into the Main Application
4. Building Form Items
5. Creating a Gallery Component
6. Creating a Tile Container & Invoking Components
7. Adding a Shopping Cart to a Layout
8. Using View States
9. Fixing Overlapping Images
10. Using States to View an Image in the Gallery
11. Incorporating CSS Styles into the Application
2: USING A DATA GRID
1. Using the DataGrid Control
2. Specifying DataGrid Columns
3. Formatting DataGrid Columns
4. Using Item Renderers & Item Editors
5. Creating Custom Components for Item Renderers & Editors
6. Working with the TileList Container
7. Accessing Information in the DataGrid
3: ARCHITECTING AN APPLICATION
1. Understanding the Disadvantages of Bindings
2. De.ning & Dispatching a Custom Event
3. Referencing a Custom Event
4. Write a Custom Event Class & De.ne a Custom Property
5. Attach the Custom Event Class to the Custom Event Object
6. Handling the Event to Run in the Main Application
4: USING A REPEATER
1. Creating Buttons Inside a Repeater Tag
2. Labeling Buttons in the Repeater Tag
3. Creating a Display Data Function with a Click Event
4. Using DataProvider Data in Repeated Controls
5. Accessing Components within a Data Structure
5: BUILDING A STOCK PHOTO APPLICATION, PART 2
1. Examining the Stock Photo Application
2. Initializing the Application
3. Using a Repeater Control to Display Images
4. Specifying the Source & Bindable Properties
5. Dynamically Changing the Display View of the Photos
6. Using a Custom Event to Enable a Shopping Cart
7. Adding a Purchase Button in the Details State
8. Using an ArrayCollection to Store Item Details
9. Use an Item Renderer to Display Info in the Shopping Cart
10. Replacing the Repeater with a TileList
6: MANIPULATING XML
1. Manipulating Client Side Data Using E4X Syntax
2. Creating a Tree Control to Display the XML Data
3. Adding a Change Event to Display Data from the Tree
4. Populating the Shopping Cart with Raw XML Content
5. Working with an XML List Collection
6. Using Conditional Logic to Compare & Update Values
7: USING WEB SERVICES
1. Accessing Web Services
2. Invoking Web Services Methods & Results
3. Using a FaultHandler
4. Call Multiple Methods from One Web Service Object
5. Passing Parameters to Web Services
8: MANIPULATING COMPLEX DATA STRUCTURES
1. Viewing Data in the Flash Player
2. Applying the FilterByCategory Function
3. Adding a Sort Function
4. Setting Up for the IViewCursor Interface
5. Using the IViewCursor Interface
9: FORMATTING & VALIDATING DATA
1. Triggering Numeric Validation with Events
2. Triggering Validation with ActionScript
3. Build a Custom Validator with Regular Expressions
4. Customizing a Currency Formatter
5. Final Comments & Credits

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