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Flex 3: Rich Internet & AIR Applications

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Overview Adobe® Flex™ 3 is a cross platform, open source framework for creating rich Internet applications and Adobe AIR™ applications. …

Overview

Adobe® Flex™ 3 is a cross platform, open source framework for creating rich Internet applications and Adobe AIR™ applications. His in-depth Flex 3: Rich Internet & AIR Applications training series and its accompanying project work files will show you the evolution of rich internet application using Flex framework, plus how to build applications using the latest Flex Builder™ 3 tool that takes the best capabilities of both the desktop and the web. This series is a must-have for any developer looking to fine-tune their skills and enter the exciting new marketplace for developers.

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

  • Who is it for?
  • Course Outline:
  • Course Duration:
  • Method of Assessment: 
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:
  • Aspiring software engineers / developers
  • IT professionals
  • Aspiring games programmers / developer
  • Students
  • Job seekers
  • Graduates

This course consists of the following modules:

Part 1

  • Module 01: Introducing Adobe flex Builder ™ 3
  • Module 02: Getting started with flex builder 3
  • Module 03: Learning flex fundamentals
  • Module 04: Handling events
  • Module 05: Retrieving XML data Httpservice
  • Module 06: Using view states for application design
  • Module 07: Creating application Navigation
  • Module 08: Exchange data between components
  • Module 09: Looping through data using a Repeater
  • Module 10: Displaying data using the Dartagrid

Part 2

  • Module 01: Creating a stock photo application
  • Module 02:Extending flex components
  • Module 03: Draw Programmatically & Reduce app size
  • Module 04: Animating Components & state changes
  • Module 05: Implementing drag & drop Functionality
  • Module 06: Validating & Formatting data
  • Module 07: Manipulating complex client-side data
  • Module 08: Providing XML to controls with 4X
  • Module 09: Uploading files to a server
  • Module 10: Getting stared with Air
  • Module 11: Creating native Windows with Air
  • Module 12: Accessing the file system through Air

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for Flex 3: Rich Internet & AIR Applications.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Gain the relevant knowledge required on Adobe® Flex™ 3, which is a basic open source framework which is used in developing unique and content-rich internet applications. You will be taught how to create such applications from scratch using the Flex framework and also how to get the best out of the web and desktop applications. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Software Engineer - £35,264 per annum
  • Software developer - £30,782 per annum
  • Games engineer- £50,375 per annum
  • Games developer - £27,000 per annum
  • Games programmer - £27,469 per annum
  • Software programmer - £30,278 per annum

James has been with Adobe (formerly Macromedia) for over seven years, on both the sales engineering and training teams, and has many years of experience working with Flex and building applications. He is currently building some exciting new applications using the Adobe AIR desktop platform. James has traveled extensively throughout the world promoting Adobe products and certifying Adobe instructors as well as speaking at conferences. He has written Object Oriented ActionScript 2.0 published by New Riders Press as well as the Flex 2: Training from the Source book. James has been an integral team member on many high profile Rich Internet Application consulting assignments.

James is actively involved in the Adobe worldwide instructor and developer community, and contributes to developer certification exams as well as organizing and speaking at user groups. James is passionate rich internet applications and the entire engagement platform and believes Adobe technology will change the world for the better.

 

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Course Curriculum

FREE INTRODUCTION
Flex 3: Rich Internet & AIR Applications FREE 00:00:00
Part 01
1: INTRODUCING ADOBE FLEX BUILDER™ 3
1. The Evolution of the Rich Internet Application
2. Introducing Adobe AIR™
3. Creating & Running Applications with the Flex Product Line
4. Data Visualization Components
5. The Flash(R) Player, Flex Integration & Support
2: GETTING STARTED WITH FLEX BUILDER 3
1. Creating a Main Application Page
2. Reviewing the Application
3. Debugging & Using the Debugging Perspective
3: LEARNING FLEX FUNDAMENTALS
1. Creating a Simple Flex Application
2. Using Absolute Layouts
3. Exploring Other Layouts
4. Data Binding
5. Creating & Instantiating a Custom Component
6. Creating Properties & Methods in a Component
4: HANDLING EVENTS
1. Using Inline ActionScript
2. Using a Function for an Event Handler
3. Understanding the Event Object
4. Implementing an AddEventListener() Method
5. Storing ActionScript in an External File
5: RETRIEVING XML DATA WITH HTTPSERVICE
1. Retrieving Data at Runtime with HTTPService
2. Using a Result Event
3. Using a Fault Event
4. Making HTTP Requests to Di¬erent Domains
6: USING VIEW STATES FOR APPLICATION DESIGN
1. Creating Two States for the Contact Page
2. Switching States in the Contact Form
3. Implementing View States Using MXML
4. Using the SetEventHandler Tag
7: CREATING APPLICATION NAVIGATION
1. Using the ViewStack & TabBar Containers
2. Setting the CreationPolicy Property
3. Using the TabNavigator & Accordion Containers
4. Adding the ApplicationControlBar Container
8: EXCHANGE DATA BETWEEN COMPONENTS
1. Understanding Basics of Custom Events
2. Handling Custom Events
3. Assigning Properties to Custom Events
4. Reading & Using Properties of Custom Events
9: LOOPING THROUGH DATA USING A REPEATER
1. Dynamically Creating Components Using a Repeater
2. Using Data from the Repeater’s Event Object
3. Manipulating the Array of Components
10: DISPLAYING DATA USING THE DATAGRID
1. Specifying DataGrid Columns
2. Inserting & Formatting Text & Tabular Data
3. Using a Drop-in Item Editor
4. Using an Inline Item Editor
5. Using a Component Item Renderer
6. Displaying Data with a TileList & HorizontalList
7. Using a Change Event on the TileList
8. Final Comments & Credits
Part 02
1: CREATING A STOCK PHOTO APPLICATION
1. Intro to Building a Stock Photo Application
2. Retrieving Remote Data & Creating a Data Structure
3. Displaying Dynamic Images in the Gallery
4. Displaying the Clicked Image in the View State
5. Dispatching Photo Information for a Purchased Photo
6. Displaying Purchased Photos in the Shopping Cart
7. Implementing a TileList for the Tile/Repeater Combination
2: EXTENDING FLEX COMPONENTS 2:
1. Creating an Extended Component
2. Adding Custom Buttons to a Scroll Window Extended Panel
3. Positioning Custom Buttons in a Scroll Window
4. Optimizing an Application with Stylesheets
3: DRAW PROGRAMMATICALLY & REDUCE APP SIZE
1. Using Line Methods to Draw a Star
2. Drawing a Star in an ActionScript Class
3. Creating a Button Using a Button Skin
4: ANIMATING COMPONENTS & STATE CHANGES
1. Create a Popup Component with MXML Tags
2. Create a Popup Component Using ActionScript
3. Expand & Restore the Scroll Window Panel
4. Apply Transitions to View States
5. Detect Scroll Window Width after a State Change
6. Change Initial Size of Thumbnail Custom Component
7. Animate the Visibility & Layout of a Component
5: IMPLEMENTING DRAG & DROP FUNCTIONALITY
1. Enable Drag & Drop in a Drag-Enabled Component
2. Using the LabelField to Display Data in a List Component
3. Dragging an Image
4. Using Formats
5. Manipulating Data in Drag & Drop Operations
6: VALIDATING & FORMATTING DATA
1. Validating Numeric Input
2. Triggering Validation with ActionScript
3. Using Regular Expressions
4. Formatting Output
7: MANIPULATING COMPLEX CLIENT-SIDE DATA
1. Filtering Data
2. Creating a Sort Function
3. Using a Data Cursor
8: PROVIDING XML TO CONTROLS WITH E4X
1. Retrieving XML Data
2. Populating a Tree Control
3. Displaying a Selected Item in a Form
4. Adding Items to a Shopping Cart
5. Removing Items from & Clearing the Cart
9: UPLOADING FILES TO A SERVER
1. Intro to Uploading a File
2. Adding User-Friendly Messaging to the Upload Process
3. Uploading Multiple Files
10: GETTING STARTED WITH AIR
1. Viewing Examples of AIR Applications
2. Creating an AIR Application
3. Exporting & Installing an Application
4. Examining the AIR Package & Changing the Descriptor
11: CREATING NATIVE WINDOWS WITH AIR
1. Creating, Opening & Closing a Native Window
2. Controlling Window Chrome, Transparency & Full Screen Display
3. Controlling Window Behaviors When a Title Bar is Removed
4. Controlling Window Behavior through Event Listeners
12: ACCESSING THE FILE SYSTEM THROUGH AIR
1. Using the File Class
2. Using File System Browsing & Display Components
3. Final Comments & Credits

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