This is a practical, project based series that will give viewers a new appreciation of some of Photoshop’s most creative tools. Viewers will gain a new appreciation for Smart Object workflow, Photoshop 3D, and 32-bit color space. The chapters begin with valuable tips for artistic compositing including using channels for difficult masks and sophisticated layer management with Smart Objects. In addition, viewers will explore 3D Modeling—using only tools found in Photoshop, as well as a practical workflow for merging 3D layers with models from outside sources.
Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand. This course is comprised of professional learning materials, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).
This course consists of the following modules:
From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.
At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.
Successful candidates will be awarded a certificate for Photoshop: Mastering Advanced Techniques.
Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.
This course will provide you with the knowledge and skills to gain high level job roles in the following industries:
Brian Maffitt brings a singularly diverse background to presenting and directing. As a former professional actor, photographer, carpenter, and Graceland Tour Guide, he jumped on board the computer graphic revolution in the late 1980s. He founded MAFF/x in 1993 and won several awards for video production, interactive design, and animation. Brian also co-founded Atomic Power Corporation and released two award-winning sets of software plugins for After Effects, “Psunami”, and “Evolution”. The latter was acquired by Adobe in 2001 and is now included with every copy of After Effects sold, and has been featured prominently in untold commercials and films,including Pixar’s Academy Award-winning “The Incredibles”.
A combination of communication skills and computer proficiency made video training a natural progression. As Total Training’s co-founder and Chief Creative Officer, he is devoted to great training, crafted by an extraordinary creative team, for exceptional customers. And if he can occasionally make you smile (or roll your eyes) along the way, so much the better.
PLEASE NOTE: We do not provide any software with this course.
|Photoshop Mastering Advanced Techniques with Brian Maffitt||FREE||00:00:00|
|1: ARTISTIC COMPOSITING|
|1. Choosing Suitable Source Material|
|2. Loading a Path as a Selection & Floating It to a New Layer|
|3. Good Hair Day – Using Channels for Difficult Masks, Part 1|
|4. Good Hair Day – Using Channels for Difficult Masks, Part 2|
|5. Layer Management with Smart Objects|
|6. Creating a Fiery Texture from an Illustration|
|7. Applying a Texture with Liquify|
|8. Compositing Fire|
|2: 3D MODELING IN PHOTOSHOP|
|1. Introduction to 3D|
|2. Making a New Mesh from Grayscale|
|3. Creating a Seamless Object from Grayscale|
|4. Creating a Smooth Grayscale Gradient|
|5. Using Curves as a Modeling Tool|
|6. Advanced Grayscale Modeling|
|7. Merging 3D Layers|
|8. Exporting, Importing & Combining 3D Objects|
|3: TEXTURES & LIGHTS|
|1. Creating a Seamless Tarnished Metal Texture|
|2. The 3D Panel, Scene Settings & Render Presets|
|3. Setting 3D Material Options|
|4. Performance Optimization & Setting Up 3D Lights|
|5. Adjusting Material Shininess, Point Lights & Spot Lights|
|6. Creating an Ivory Material to Texture the Skull|
|7. Using Bump Maps to Create Metalwork Detail|
|8. Creating Additional Detail with Bump Maps|
|9. Using Complex Bump Maps for a Bas-relief Effect|
|4: 32 BITS – PUTTING IT TOGETHER|
|1. Compositing the Fire Sprite into the Chalice|
|2. 32 Bit as an Artistic Tool|
|3. The Final Element: Type|
|4. Reducing Bit-Depth for Export Using Smart Objects|
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