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Unity 3D & Blender - Learn Level Design

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128 STUDENTS
Overview Blender and Unity 3D are both open source programmes used by games designers all over the world. Developed by …

Overview

Blender and Unity 3D are both open source programmes used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Unity 3D is a game engine mainly used to create multi-platform 3D and 2D games, whereas, Blender is used in the creation of animated films, visual effects, art, 3D printed models, 3D applications and video games. Unity 3D also provides features such as ads, analytics, cloud building and multiplayer networking, while Blender additionally provides features such as 3D modeling, UV unwrapping, texturing, animating and video editing. Gaining knowledge of both programmes is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels.

Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that is interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is an assured way to make your game level design all of this, and more. This course in Unity 3D & Blender – Learn level design will teach you about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop.  On completion of this course, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

  • Why consider learning at study 365?
  • Learning outcomes
  • Access duration
  • Who is this course aimed at?
  • Entry requirements
  • Method of assessment
  • Certification and awarding body
  • Tutor info
  • Progression and career path
  • Other benefits

With so many commitments in our lives, we may not have the time to learn new skills. The beauty of studying online is that you get to find this balance between your education and your daily commitments

Study 365 offers hundreds of online courses to students across the world. Gaining new skills has never been this easy as many of our courses are open to students with little or no qualifications or previous experience. All the courses are up-to-date, relevant, affordable, and will build on existing expertise or give you a jump-start to a new career. The courses are meticulously designed and equals what is offered in a classroom setting. With a solid reputation that has established and made us made us one of the most trusted and reliable online course providers we offer the most convenient path to gain recognised skills and training that will give you the opportunity to put into practice your knowledge and expertise in your chosen career. You can learn at your own pace at Study 365 and you will be provided with all the necessary material, tutorials, qualified course instructor, narrated e-learning modules, interactive quizzes and free resources which include Free CV writing pack, free career support and course demo to make your learning experience enriching and more rewarding.

  • Understand game level design in both conceptual and practical terms
  • Design 3D models for game levels
  • Create textures through Photoshop
  • Construct and operate a full game level on Unity 3D
  • Construct multi-level games using versatile programmes

The course will be directly delivered to you, and you have 12 months access to the online learning platform from the date you joined the course.  The course is self-paced and you can complete it in stages, revisiting the lectures at any time.

  • Students
  • Job seekers
  • Game development professionals

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed the course.

Those who successfully complete the course will be awarded the Unity 3D & Blender – Learn Level Design certificate by CPD & iAP. The qualification will make you valuable to employers, and your motivation at gaining new skills will be recognised.

Michael Agreda is a Florida-based Unity Developer whose focus has been on developing UI that is dynamic and easily understandable. He enjoys teaching game design, 3D art, and programming in Unity, Blender, and Photoshop. Some of Michael’s games can be found in the app store.

You can use this certificate in Unity 3D & Blender – Learn Level Design to supplement your professional qualifications and to help enhance your candidature for various job positions in the game development industry. This certificate could also be that qualification that helps you win opportunities such as promotions and salary increments offered by your organisation. Below are some of the job positions you can use this diploma in, along with the average UK salary per annum according to https://www.payscale.com/career-path-planner,

  • Video Game Designer – £27,399 per annum
  • Video Game Artist – £20,757 per annum
  • Video Game Producer – £25,000 per annum
  • Written and designed by the industry’s finest expert instructors with over 15 years of experience
  • Repeat and rewind all your lectures and enjoy a personalised learning experience
  • Gain access to quality video tutorials
  • Unlimited 12 months access from anywhere, anytime
  • Save time and money on travel
  • Learn at your convenience and leisure
  • Eligible for TOTUM discount card

Course Curriculum

1: INTRODUCTION TO THE COURSE
Introduction to the Course
What is Level design
Setting goals and getting references
Planning out your level
Draw out a level in Photoshop
Review of Designing a Level
2: MODULAR DESIGN IN BLENDER
Modular Design and Modeling Introduction
Modular Design and Asset List
Navigating in Blender and Basic Object Manipulation
Making the Floor Piece
Making the Ceiling Piece
Making some Wall Pieces
Making the Wall End and Wall with Opening Pieces
Making the Catwalk Pieces
Modular Design Review
3: CREATING THE FOCAL POINT
Creating the Focal Point Introduction
Designing the Focal Point
Making the Focal Point
Adding Detail to the Focal Point
Focal Point Review
4: CREATING PROPS
Creating the Props and Miscellaneous Objects Introduction
Why and how to fill in a level
Making the Box
Making a Table
Making the Variations of Props
Making the Miscellaneous Pieces
Review of Props and their Uses
5: TEXTURING OUR LEVEL
UV unwrapping Introduction
Texturing Overview
UV unwrapping Modular Environment Pieces
UV unwrapping Props
UV unwrapping miscellaneous Pieces
UV unwrapping the focal point
Putting UVs in a atlas and other ways to reduce textures
Improving the Prop Layouts
Baking AO
Texturing Review
6: CREATING TEXTURES
Creating the Textures Introduction
Creating Textures and Color Theory Overview
Creating the Wall Texture
Creating the Catwalk Texture
Creating the Ceiling and Floor Texture
Creating the Box Texture
Creating the Table Texture
Creating the Pillar and Fuel Canister Textures
Creating the Base Texture for the Focal Point
Adding Detail to the Focal Point Texture
Creating Textures Review
7: BUILDING THE LEVEL IN UNITY
Building the Level with Unity Introduction
Intro to Unity
Exporting FBX and creating Unity Project
Exporting the Modular Environment Pieces
Exporting the Props and other Pieces
Importing Focal Point Texture and Creating a Material
Importing the rest of the Textures and Creating the other Materials
Making a Focal Point Prefab
Making the Rest of the Prefabs
Creating the Terrain
Making the Platforms
Placing the Platforms and Platforming Sections
Creating the First two Buildings and Interiors
Creating the Final Building and Interior
Adding the Props to the Level
Lighting The Level
Finishing Touches
Building the Level Review
8: CONCLUSION
Course Review
More places to Improve Your Level Design Skills

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