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Expression Blend

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Overview Let Dante get you up and running with a video tour of Layouts and Controls in Expression Blend, and …

Overview

Let Dante get you up and running with a video tour of Layouts and Controls in Expression Blend, and then delve deeper into interface design & interactivity. Discover cool ways to create an animation and interact with 3D objects with Study365 for Microsoft Expression Blend. Once you’re comfortable with the many tools in Expression Blend, it’s time to put the software to work for you. Learn about the power of databinding, and then work with Events and Methods. Further fine-tune your skills with tips on how to reskin gadgets, design a custom layout container, and take advantage of control editing.=

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

Who is it for?

  • Graphic designers
  • Videographer
  • Artists
  • Business designers
  • Creatives
  • Designers
  • Course outline
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:

This course is comprised of the following modules:

Part 01

  • Module 01: A Tour of Blend
  • Module 02: Working with Layouts
  • Module 03: Using Control Editing
  • Module 04: Creating an Animation
  • Module 05: Databinding
  • Module 06: Interacting with 3D Objects
  • Module 07: Path Element Editing

Part 02

  • Module 01: Binding a CLR Object
  • Module 02: Working with Events & Methods
  • Module 03: Adding Creative Touches
  • Module 04: Using the about Dialog Box

Part 03

  • Module 01: Reskinning Gadgets
  • Module 02: Designing a Custom Layout Container
  • Module 03: More on Control Editing

Part 04

  • Module 01: Interacting with Design
  • Module 02: Working with Event Handlers
  • Module 03: Using Drawing & Visual Brushes
  • Module 04: Tips & Tricks

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for Expression Blend.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Understand the different layouts and controls involved with Expression Blend by taking this course. Make use of the video tutorials which are taught and gain an in-depth understanding of the interphase design as well as the interactivity of the tool effectively. This is an interesting course which will teach you to create your own animations and 3D objects as well. Complete your knowledge in this regard and then let the software do most of your work for you. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Graphic designers - £21,956 per annum
  • Video Editor - £23,994 per annum
  • Videographer - £23,073 per annum
  • Digital Designer - £24,870 per annum
  • 3d Artist - £25,524 per annum
  • Web Designer - £22,921 per annum

Dante Gagne is and has been an active member of Expression Blend since its first breakthrough. He is currently the only person teaching the training classes Microsoft offers to its own developers and designers. Additionally, Dante also creates and records materials to help field agents provide the most thorough and comprehensive lessons. Dante’s extensive background and teaching experience makes him a very knowledgeable and reliable trainer.

Course Curriculum

FREE INTRODUCTION
Expression Blend FREE 00:00:00
Part 01
1: A TOUR OF BLEND
1. Creating a New Project
2. The Toolbar
3. The Artboard
4. The Project Inspector
5. The Properties Inspector
6. The Brushes Editor
7. Tile Brushes
8. Numeric Value Editors
9. Brief Touch on Resources
2: WORKING WITH LAYOUTS
1. Working with the Canvas
2. Working with Borders
3. Using the StackPanel & WrapPanel
4. Working with a UniformGrid
5. Using Grids
3: USING CONTROL EDITING
1. Designing a Button
2. Adding a Property Trigger
3. Animating a Button
4: CREATING AN ANIMATION
1. Creating Timelines
2. Adding Keyframes & Repeating an Animation
3. Adding Event Triggers for Interactivity
4. Animating Colors
5. Creating & Modifying Motion Paths
6. Easing Keyframes
5: DATABINDING
1. Adding a Data Source to a Project
2. Creating a Data Template
3. Adding Images to a TextBlock
6: INTERACTING WITH 3D OBJECTS
1. Creating & Modifying a 3D Image
2. Working with 3D Models
3. Modifying 3D Model Properties
7: PATH ELEMENT EDITING
1. Working with the Pen & Direct Selection Tools
2. Working with Paths
3. Using the Paint Bucket & Eyedropper Tools
4. Final Comments
Part 02
1: BINDING TO A CLR OBJECT
1. Discussing Engines
2. Binding the Data Source
3. Adding the Controls
4. Binding the Controls
2: WORKING WITH EVENTS & METHODS
1. Setting Up a GameEngine
2. Running the Game
3. Setting Controls to the SubmitWord Method
4. Adding a KeyPress Event Handler
5. Adding Audio Clips
6. Applying Audio to Events
7. Attaching Event Handlers to the Storyboards
8. Adding Additional Audio Behaviors
9. Controlling Different Audio Behaviors
3: ADDING CREATIVE TOUCHES
1. Using the Visual Brush
2. Converting an Image to a 3D Animation
3. Adding an Event Trigger
4. Adding a Progress Bar Timer
5. Using a Value Converter
6. Using the TimeToColor Value Converter
7. Modifying a ListBox
8. Editing an Item Template
4: USING THE ABOUT DIALOG BOX
1. Changing Menu Headers
2. Creating a New Window
3. Converting Text to a Path
4. Adding Animation
5. Adding Gradients & Text to a Window
6. Final Comments & Credits
Part 03
1: RESKINNING GADGETS
1. Taking a Look at the Gadget Project
2. Adding Components
3. Adding an Event Handler to Switch Skins
4. Adding a Close Button to the Gadget
5. Moving Resources in the Gadget
2: DESIGNING A CUSTOM LAYOUT CONTAINER
1. Creating Class Files
2. Adding Control to the Class
3. Arranging the Override Method
4. Creating Dependency Properties
5. Using Dependency Properties
3: MORE ON CONTROL EDITING
1. Using the Content Presenter
2. Modifying a Button Template
3. Working with Check Boxes
4. Attaching Controls to Check Boxes
5. Working with Radio Buttons
6. Creating an Animated 3D Radio Button
7. Using Slider Controls
8. Creating a Scroll Bar
9. Final Comments
Part 04
1: INTERACTING WITH DESIGN
1. Creating a Button Strip with Icons from Design
2. Exporting a Design File as a XAML Canvas
3. Creating Controls from Visual Elements
4. Adding Video
2: WORKING WITH EVENT HANDLERS
1. Debug in Visual Studio® & Move the Marker
2. Enabling the Marker to Follow the Mouse Pointer
3. Disabling Mouse Cursor from Receiving a ClickEvent
4. Adding a MouseEvent
5. Enabling Drag & Drop
3: USING DRAWING & VISUAL BRUSHES
1. Exploring Data Brushes
2. Creating Patterns with the Drawing Brush
3. Adding Event Handlers to a Window
4. Starting with Visual Brushes
5. Designing with Visual Brushes
6. Creating 3D Visual Brushes
7. Animating a Visual Brush
4: TIPS & TRICKS
1. Rules for Working with Media
2. Working with Transparencies
3. Working with 3D Cameras
4. Working in the 3D World
5. Creating an Icon
6. Working with Ink
7. Working with a GridSplitter
8. Creating Move Controls Using Code
9. Creating a Dialog
10. Adding Text to a Dialog
11. Working with Solutions
12. Editing in the Timeline
13. Working with Media in the Assets Panel
14. Restyling Controls
15. Final Comments & Credits

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