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Expression Blend

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Overview Let Dante get you up and running with a video tour of Layouts and Controls in Expression Blend, and …

Overview

Let Dante get you up and running with a video tour of Layouts and Controls in Expression Blend, and then delve deeper into interface design & interactivity. Discover cool ways to create an animation and interact with 3D objects with Study365 for Microsoft Expression Blend. Once you’re comfortable with the many tools in Expression Blend, it’s time to put the software to work for you. Learn about the power of databinding, and then work with Events and Methods. Further fine-tune your skills with tips on how to reskin gadgets, design a custom layout container, and take advantage of control editing.=

Learning with Study 365 has many advantages. The course material is delivered straight to you and can be adapted to fit in with your lifestyle. It is created by experts within the industry, meaning you are receiving accurate information, which is up-to-date and easy to understand.

This course is comprised of professional learning material, all delivered through a system that you will have access to 24 hours a day, 7 days a week for 365 days (12 months).

Who is it for?

  • Graphic designers
  • Videographer
  • Artists
  • Business designers
  • Creatives
  • Designers
  • Course outline
  • Course Duration:
  • Method of Assessment:
  • Certification:
  • Entry Requirement:
  • Career Path:
  • Presenter Information:

This course is comprised of the following modules:

Part 01

  • Module 01: A Tour of Blend
  • Module 02: Working with Layouts
  • Module 03: Using Control Editing
  • Module 04: Creating an Animation
  • Module 05: Databinding
  • Module 06: Interacting with 3D Objects
  • Module 07: Path Element Editing

Part 02

  • Module 01: Binding a CLR Object
  • Module 02: Working with Events & Methods
  • Module 03: Adding Creative Touches
  • Module 04: Using the about Dialog Box

Part 03

  • Module 01: Reskinning Gadgets
  • Module 02: Designing a Custom Layout Container
  • Module 03: More on Control Editing

Part 04

  • Module 01: Interacting with Design
  • Module 02: Working with Event Handlers
  • Module 03: Using Drawing & Visual Brushes
  • Module 04: Tips & Tricks

From the day you purchase the course, you will have 12 months access to the online study platform. As the course is self-paced you can decide how fast or slow the training goes, and are able to complete the course in stages, revisiting the training at any time.

At the end of the course, you will have one assignment to be submitted (you need a mark of 65% to pass) and you can submit the assignment at any time. You will only need to pay £19 for assessment and certification when you submit the assignment. You will receive the results within 72 hours of submittal, and will be sent a certificate in 7-14 days if you have successfully passed.

Successful candidates will be awarded a certificate for Expression Blend.

Learners must be age 16 or over and should have a basic understanding of the English Language, numeracy, literacy, and ICT.

Understand the different layouts and controls involved with Expression Blend by taking this course. Make use of the video tutorials which are taught and gain an in-depth understanding of the interphase design as well as the interactivity of the tool effectively. This is an interesting course which will teach you to create your own animations and 3D objects as well. Complete your knowledge in this regard and then let the software do most of your work for you. A career with bright prospects await you with the completion of this course. According to www.payscale.uk, some of the key job positions along with the average UK salary per annum you can go for after completing this course will be as follows.

  • Graphic designers - £21,956 per annum
  • Video Editor - £23,994 per annum
  • Videographer - £23,073 per annum
  • Digital Designer - £24,870 per annum
  • 3d Artist - £25,524 per annum
  • Web Designer - £22,921 per annum

Dante Gagne is and has been an active member of Expression Blend since its first breakthrough. He is currently the only person teaching the training classes Microsoft offers to its own developers and designers. Additionally, Dante also creates and records materials to help field agents provide the most thorough and comprehensive lessons. Dante’s extensive background and teaching experience makes him a very knowledgeable and reliable trainer.

Course Curriculum

FREE INTRODUCTION
Expression Blend FREE 00:00:00
Part 01
1: A TOUR OF BLEND
1. Creating a New Project 00:00:00
2. The Toolbar 00:00:00
3. The Artboard 00:00:00
4. The Project Inspector 00:00:00
5. The Properties Inspector 00:00:00
6. The Brushes Editor 00:00:00
7. Tile Brushes 00:00:00
8. Numeric Value Editors 00:00:00
9. Brief Touch on Resources 00:00:00
2: WORKING WITH LAYOUTS
1. Working with the Canvas 00:00:00
2. Working with Borders 00:00:00
3. Using the StackPanel & WrapPanel 00:00:00
4. Working with a UniformGrid 00:00:00
5. Using Grids 00:00:00
3: USING CONTROL EDITING
1. Designing a Button 00:00:00
2. Adding a Property Trigger 00:00:00
3. Animating a Button 00:00:00
4: CREATING AN ANIMATION
1. Creating Timelines 00:00:00
2. Adding Keyframes & Repeating an Animation 00:00:00
3. Adding Event Triggers for Interactivity 00:00:00
4. Animating Colors 00:00:00
5. Creating & Modifying Motion Paths 00:00:00
6. Easing Keyframes 00:00:00
5: DATABINDING
1. Adding a Data Source to a Project 00:00:00
2. Creating a Data Template 00:00:00
3. Adding Images to a TextBlock 00:00:00
6: INTERACTING WITH 3D OBJECTS
1. Creating & Modifying a 3D Image 00:00:00
2. Working with 3D Models 00:00:00
3. Modifying 3D Model Properties 00:00:00
7: PATH ELEMENT EDITING
1. Working with the Pen & Direct Selection Tools 00:00:00
2. Working with Paths 00:00:00
3. Using the Paint Bucket & Eyedropper Tools 00:00:00
4. Final Comments 00:00:00
Part 02
1: BINDING TO A CLR OBJECT
1. Discussing Engines 00:00:00
2. Binding the Data Source 00:00:00
3. Adding the Controls 00:00:00
4. Binding the Controls 00:00:00
2: WORKING WITH EVENTS & METHODS
1. Setting Up a GameEngine 00:00:00
2. Running the Game 00:00:00
3. Setting Controls to the SubmitWord Method 00:00:00
4. Adding a KeyPress Event Handler 00:00:00
5. Adding Audio Clips 00:00:00
6. Applying Audio to Events 00:00:00
7. Attaching Event Handlers to the Storyboards 00:00:00
8. Adding Additional Audio Behaviors 00:00:00
9. Controlling Different Audio Behaviors 00:00:00
3: ADDING CREATIVE TOUCHES
1. Using the Visual Brush 00:00:00
2. Converting an Image to a 3D Animation 00:00:00
3. Adding an Event Trigger 00:00:00
4. Adding a Progress Bar Timer 00:00:00
5. Using a Value Converter 00:00:00
6. Using the TimeToColor Value Converter 00:00:00
7. Modifying a ListBox 00:00:00
8. Editing an Item Template 00:00:00
4: USING THE ABOUT DIALOG BOX
1. Changing Menu Headers 00:00:00
2. Creating a New Window 00:00:00
3. Converting Text to a Path 00:00:00
4. Adding Animation 00:00:00
5. Adding Gradients & Text to a Window 00:00:00
6. Final Comments & Credits 00:00:00
Part 03
1: RESKINNING GADGETS
1. Taking a Look at the Gadget Project 00:00:00
2. Adding Components 00:00:00
3. Adding an Event Handler to Switch Skins 00:00:00
4. Adding a Close Button to the Gadget 00:00:00
5. Moving Resources in the Gadget 00:00:00
2: DESIGNING A CUSTOM LAYOUT CONTAINER
1. Creating Class Files 00:00:00
2. Adding Control to the Class 00:00:00
3. Arranging the Override Method 00:00:00
4. Creating Dependency Properties 00:00:00
5. Using Dependency Properties 00:00:00
3: MORE ON CONTROL EDITING
1. Using the Content Presenter 00:00:00
2. Modifying a Button Template 00:00:00
3. Working with Check Boxes 00:00:00
4. Attaching Controls to Check Boxes 00:00:00
5. Working with Radio Buttons 00:00:00
6. Creating an Animated 3D Radio Button 00:00:00
7. Using Slider Controls 00:00:00
8. Creating a Scroll Bar 00:00:00
9. Final Comments 00:00:00
Part 04
1: INTERACTING WITH DESIGN
1. Creating a Button Strip with Icons from Design 00:00:00
2. Exporting a Design File as a XAML Canvas 00:00:00
3. Creating Controls from Visual Elements 00:00:00
4. Adding Video 00:00:00
2: WORKING WITH EVENT HANDLERS
1. Debug in Visual Studio® & Move the Marker 00:00:00
2. Enabling the Marker to Follow the Mouse Pointer 00:00:00
3. Disabling Mouse Cursor from Receiving a ClickEvent 00:00:00
4. Adding a MouseEvent 00:00:00
5. Enabling Drag & Drop 00:00:00
3: USING DRAWING & VISUAL BRUSHES
1. Exploring Data Brushes 00:00:00
2. Creating Patterns with the Drawing Brush 00:00:00
3. Adding Event Handlers to a Window 00:00:00
4. Starting with Visual Brushes 00:00:00
5. Designing with Visual Brushes 00:00:00
6. Creating 3D Visual Brushes 00:00:00
7. Animating a Visual Brush 00:00:00
4: TIPS & TRICKS
1. Rules for Working with Media 00:00:00
2. Working with Transparencies 00:00:00
3. Working with 3D Cameras 00:00:00
4. Working in the 3D World 00:00:00
5. Creating an Icon 00:00:00
6. Working with Ink 00:00:00
7. Working with a GridSplitter 00:00:00
8. Creating Move Controls Using Code 00:00:00
9. Creating a Dialog 00:00:00
10. Adding Text to a Dialog 00:00:00
11. Working with Solutions 00:00:00
12. Editing in the Timeline 00:00:00
13. Working with Media in the Assets Panel 00:00:00
14. Restyling Controls 00:00:00
15. Final Comments & Credits 00:00:00

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